Proceedings of the 2nd International Conference on Languages and Arts across Cultures (ICLAAC 2022)

Enhancing Student’s Vocabulary, Interest, and Motivation for Novice Learners by Using Kahoot!

Authors
Mukhammad Isnaeni1, *, Evi Maha Kastri1
1National Research and Innovation Agency (BRIN), Jakarta, Indonesia
*Corresponding author. Email: mukhammad.isnaeni@brin.go.id
Corresponding Author
Mukhammad Isnaeni
Available Online 12 December 2022.
DOI
10.2991/978-2-494069-29-9_28How to use a DOI?
Keywords
ICT; interest; kahoot; mobile learning; motivation
Abstract

This study was conducted to investigate the impact of mobile learning in using Kahoot!, especially on students’ vocabulary mastery, interest and motivation for novices’ learners. The participants of this study were students from grade six from one of elementary schools in Bandar Lampung. In this quasi-experimental study, the participants were randomly assigned into two groups: control and experiment. In the experiment group, the students were instructed by using the application of kahoot! in learning English while in the control group the participants were taught without using kahoot! as the media of learning. The data were collected by using test, interviews, and questionnaires. The test measured the effect of using kahoot before and after the intervention. The interview was also done to see how the students respond to their experience of mobile learning activities, especially on students’ liking, feeling, interest, expectation, and opinion. The questionnaire was used to measure the acceptance of students on the use of the mobile learning technology. The results indicated that the students who were using kahoot was outperformed than those who were not. Their interest and motivation also gained a better result of the positive moods during training.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Languages and Arts across Cultures (ICLAAC 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
12 December 2022
ISBN
10.2991/978-2-494069-29-9_28
ISSN
2352-5398
DOI
10.2991/978-2-494069-29-9_28How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mukhammad Isnaeni
AU  - Evi Maha Kastri
PY  - 2022
DA  - 2022/12/12
TI  - Enhancing Student’s Vocabulary, Interest, and Motivation for Novice Learners by Using Kahoot!
BT  - Proceedings of the 2nd International Conference on Languages and Arts across Cultures (ICLAAC 2022)
PB  - Atlantis Press
SP  - 249
EP  - 259
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-29-9_28
DO  - 10.2991/978-2-494069-29-9_28
ID  - Isnaeni2022
ER  -