Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)

The Effect of Using Virtual Reality to Increase Self-Compassion: Meta-Analysis

Authors
Dian Atnantomi Wiliyanto1, *, Gunarhadi1, Sunardi1, Munawir Yusuf2
1Doctorate Program of Educational Science, Universitas Sebelas Maret, Surakarta, Indonesia
2Center of Disability Study, Universitas Sebelas Maret, Surakarta, Indonesia
*Corresponding author. Email: dian.atnantomi@student.uns.ac.id
Corresponding Author
Dian Atnantomi Wiliyanto
Available Online 4 December 2023.
DOI
10.2991/978-2-38476-114-2_103How to use a DOI?
Keywords
meta-analysis; self-compassion; Virtual Reality
Abstract

Virtual Reality (VR) technology provides an immersive environment that allows users to experience reality. Now, more and more are used to dealing with individual learning problems. This study aims to map the trend of VR use in various research topics and analyze the generalization of the effect of VR on increasing self-compassion. The research method uses a meta-analysis model to explore worldwide public trends in using VR for education. Data is drawn from relevant studies published from 2018 to 2022 from WoS, Scopus, and PubMed Central. The bibliometric analysis technique was used to analyze the resulting data by coupling visual bibliography, co-authorship, co-citation, co-occurrence, and analysis of publication trends of visualization of similarity (VOS) software. OpenMEE software to analyze the generalization of the effect of using VR on increasing self-compassion. The analysis results show that the public's view of VR has not been widely used to overcome research. In various studies conducted by meta-analysis, it was concluded that VR affects increasing self-compassion. The use of VR in overcoming psychological problems and increasing self-compassion can overcome depression problems. The conclusion that can be drawn from this study is that the use of VR can have an effect on increasing self-compassion, and the application of VR can be used in overcoming depression so that it can be used as a literature study for further research on the use of VR.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 December 2023
ISBN
10.2991/978-2-38476-114-2_103
ISSN
2352-5398
DOI
10.2991/978-2-38476-114-2_103How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Dian Atnantomi Wiliyanto
AU  - Gunarhadi
AU  - Sunardi
AU  - Munawir Yusuf
PY  - 2023
DA  - 2023/12/04
TI  - The Effect of Using Virtual Reality to Increase Self-Compassion: Meta-Analysis
BT  - Proceedings of the 6th International Conference on Learning Innovation and Quality Education (ICLIQE 2022)
PB  - Atlantis Press
SP  - 1121
EP  - 1132
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-114-2_103
DO  - 10.2991/978-2-38476-114-2_103
ID  - Wiliyanto2023
ER  -