Proceedings of the 3rd International Conference on Mechatronics Engineering and Information Technology (ICMEIT 2019)

The Practice and Exploration of Virtual Roaming based on 3Ds Max

Authors
Zhanzhan Duan
Corresponding Author
Zhanzhan Duan
Available Online April 2019.
DOI
https://doi.org/10.2991/icmeit-19.2019.70How to use a DOI?
Keywords
virtual reality, Roaming, WebGL and Three.js, Immersion, VR scene three-fold curtain release.
Abstract
This paper focuses to build a completely immersive campus roaming system with taking Shanghai Technician School as the object of 3D virtual roaming system by using 3Ds Max and Quest 3D platform as development tools, combining WebGL and threes.js library programming language, and integrating with HTML5 pages. The technology of camera creation, lighting setting and trifold screen release of VR scene in the integrated development stage of the system are studied, and the complete scheme of virtual simulation roaming system based on the fully immersive case of campus is proposed and implemented, which provides a reference for the application of the fully immersive virtual simulation roaming system.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
3rd International Conference on Mechatronics Engineering and Information Technology (ICMEIT 2019)
Part of series
Advances in Computer Science Research
Publication Date
April 2019
ISBN
978-94-6252-708-9
ISSN
2352-538X
DOI
https://doi.org/10.2991/icmeit-19.2019.70How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Zhanzhan Duan
PY  - 2019/04
DA  - 2019/04
TI  - The Practice and Exploration of Virtual Roaming based on 3Ds Max
BT  - 3rd International Conference on Mechatronics Engineering and Information Technology (ICMEIT 2019)
PB  - Atlantis Press
SN  - 2352-538X
UR  - https://doi.org/10.2991/icmeit-19.2019.70
DO  - https://doi.org/10.2991/icmeit-19.2019.70
ID  - Duan2019/04
ER  -