Proceedings of the 4th International Conference on Mechatronics, Materials, Chemistry and Computer Engineering 2015

Implementation of Computer Graphics Algorithm Platform Based on Autodesk Maya

Authors
Qi Zhang, Zhanpeng Huang
Corresponding Author
Qi Zhang
Available Online December 2015.
DOI
https://doi.org/10.2991/icmmcce-15.2015.532How to use a DOI?
Keywords
Maya, low-pass filter, node
Abstract
Building a visualization algorithm platform is the first step and very important part of computer graphics research. In this paper, we describe a new method to implement computer graphics algorithm based on Autodesk Maya. By creating the node is to be integrated directly into the Dependency Graph, we can add our own project to the underlying Maya engine. In order to verify this approach, we exploit the C++ API to create a Maya plug-in node for the non-shrinkage low-pass filtering algorithm. And the output mesh and experimental results are both good. Therefore, we can engage computer graphics research under Maya platform.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Cite this article

TY  - CONF
AU  - Qi Zhang
AU  - Zhanpeng Huang
PY  - 2015/12
DA  - 2015/12
TI  - Implementation of Computer Graphics Algorithm Platform Based on Autodesk Maya
BT  - Proceedings of the 4th International Conference on Mechatronics, Materials, Chemistry and Computer Engineering 2015
PB  - Atlantis Press
SN  - 2352-538X
UR  - https://doi.org/10.2991/icmmcce-15.2015.532
DO  - https://doi.org/10.2991/icmmcce-15.2015.532
ID  - Zhang2015/12
ER  -