Research on the Influence Mechanism of Users' Continuous Use Intention of Augmented Reality Branded Application
- DOI
- 10.2991/978-94-6463-056-5_24How to use a DOI?
- Keywords
- augmented reality branded apps; TAM model; playfulness; consumer satisfaction; continuous use intention
- Abstract
In recent years, with the development of augmented reality technology, the branded app has further derived with augmented reality function focusing on consumer experience, which has been widely preferred by consumers. At the same time, it has also become a new way for brand enterprises to communicate and interact with consumers. However, most augmented reality branded applications are in the primary stage of development and promotion, with a small number of users and low user viscosity. Based on the TAM model, this study introduces two variables of "playfulness" and "spatial existence", and constructs a user's continuous via intention of augmented reality branded applications. The results show that perceived usefulness, perceived ease of use, playfulness and spatial presence have a positive impact on consumer satisfaction, and consumer satisfaction has a positive impact on continuous use intention. This study provides ideas and references for enterprises to further develop and promote augmented reality branded applications and improve the user stickiness of augmented reality branded app.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Shenglan Yang AU - Yumeng Zhao AU - Cong Wang PY - 2022 DA - 2022/12/29 TI - Research on the Influence Mechanism of Users' Continuous Use Intention of Augmented Reality Branded Application BT - Proceedings of the 2022 2nd International Conference on Management Science and Software Engineering (ICMSSE 2022) PB - Atlantis Press SP - 168 EP - 176 SN - 2589-4900 UR - https://doi.org/10.2991/978-94-6463-056-5_24 DO - 10.2991/978-94-6463-056-5_24 ID - Yang2022 ER -