Proceedings of the 5th International Conference on Neuroscience, Neurology and Psychiatry (ICONAP 2022)

A Case Report: Conduct Disorder Due to Internet Gaming Disorder

Authors
Shela Gustirani1, *, Mustafa M. Amin1
1Department of Psychiatry, Universitas Sumatera Utara, Universitas Sumatera Utara Hospital, Medan, Indonesia
*Corresponding author. Email: shelabintidani@gmail.com
Corresponding Author
Shela Gustirani
Available Online 31 March 2023.
DOI
10.2991/978-94-6463-120-3_16How to use a DOI?
Keywords
internet gaming disorder; conduct disorder; the effect of the internet
Abstract

Background: Internet gaming disorder (IGD) is continuous and repetitive activities of playing games, such as online multiplayer games. Consequently, these activities could cause illness and difficulties among the players that may last more than 12 months. Meanwhile, conduct disorder (CD) is a common mental disorder. This disorder is a massive disruption as the appearance commonly occurs in adolescence or teenagers, characterized by antisocial behaviours and continuous aggressive and non-aggressive activities. Moreover, during the pandemic of COVID- 19, the occurrence of IGD increased, and people suffering from IGD may have a higher risk of developing other psychiatric disorders, including CD.

Case Report: A 14-year-old boy was suspected to experience IGD during the COVID-19 pandemic, and his behaviour developed into mental disorders. He has been diagnosed to have conduct disorder.

Conclusion: Conduct disorder could be caused by the activities of internet gaming. The risks of developing this disorder could also be found from many factors; thus, parents and schools significantly contribute to preventing this disorder. One of the psychiatric guidelines is applying cognitive behaviour therapy (CBT), conducted by both families and schools.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th International Conference on Neuroscience, Neurology and Psychiatry (ICONAP 2022)
Series
Advances in Health Sciences Research
Publication Date
31 March 2023
ISBN
10.2991/978-94-6463-120-3_16
ISSN
2468-5739
DOI
10.2991/978-94-6463-120-3_16How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Shela Gustirani
AU  - Mustafa M. Amin
PY  - 2023
DA  - 2023/03/31
TI  - A Case Report: Conduct Disorder Due to Internet Gaming Disorder
BT  - Proceedings of the 5th International Conference on Neuroscience, Neurology and Psychiatry (ICONAP 2022)
PB  - Atlantis Press
SP  - 101
EP  - 106
SN  - 2468-5739
UR  - https://doi.org/10.2991/978-94-6463-120-3_16
DO  - 10.2991/978-94-6463-120-3_16
ID  - Gustirani2023
ER  -