Proceedings of the International Conference on Physical Education, Sport, and Health (ICoPESH 2022)

Thematic Based Video Games in Physical Education

Authors
Ni Putu Dwi Sucita Dartini1, *, I Made Satyawan1, Luh Putu Spyanawati1
1Sport Education Departement, Universitas Pendidikan Ganesha, Singaraja, Indonesia
*Corresponding author. Email: sucita.dartini@undiksha.ac.id
Corresponding Author
Ni Putu Dwi Sucita Dartini
Available Online 26 December 2022.
DOI
10.2991/978-2-494069-79-4_15How to use a DOI?
Keywords
video; games; physical education
Abstract

Learning video is one of the learning media that uses audio-visual which contains concepts, principles, procedures, theories and examples to help students understand the content of learning materials. The use of video can help students understand the movement more easily because it can be stopped and repeated as needed. The purpose of this study was to develop video of games in physical education learning for grade 1 elementary school students. This study uses research and development (R&D) using the ADDIE model, but in this study only the analyze, design and development stages. The results of the study are in the form of learning videos that have been validated by 4 experts. The validation results show that media experts get a score of 98% in the very good category, 78% in design experts in the good category, 93.25% in content/material experts in the very good category, and field practitioners in 94% in the good category. Based on these results, it can be concluded that the learning video developed is feasible to be used for further product testing.

Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the International Conference on Physical Education, Sport, and Health (ICoPESH 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 December 2022
ISSN
2352-5398
DOI
10.2991/978-2-494069-79-4_15How to use a DOI?
Copyright
© 2022 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ni Putu Dwi Sucita Dartini
AU  - I Made Satyawan
AU  - Luh Putu Spyanawati
PY  - 2022
DA  - 2022/12/26
TI  - Thematic Based Video Games in Physical Education
BT  - Proceedings of the International Conference on Physical Education, Sport, and Health (ICoPESH 2022)
PB  - Atlantis Press
SP  - 110
EP  - 116
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-494069-79-4_15
DO  - 10.2991/978-2-494069-79-4_15
ID  - Dartini2022
ER  -