Proceedings of the 1st International Conference on Research in Social Sciences and Humanities (ICoRSH 2020)

Implementation Science Monopoly Games Towards Cognitive Abilities and Sciencitific Attitude of Elementary Students

Authors
Ela Suryani*, Lisa Virdinarti Putra, Kartika Yuni Purwanti
1Ngudi Waluyo University, Indonesia
Corresponding author: ela.suryani16@gmail.com
Corresponding Author
Ela Suryani
Available Online 16 November 2021.
DOI
10.2991/assehr.k.211102.114How to use a DOI?
Keywords
Science Monopoly Games; Cognitive Abilities; Sciencitific Attitude; Elementary Students
Abstract

Learning natural science in grade IV SDN Wujil 01 shows that 76% of students ‘cognitive abilities are still below the minimum completeness criteria and 18% of students’ scientific attitudes are still low. Therefore, it needs to be innovative solutions to improve science learning in the classroom; it is media by combining game elements. One of them is the science monopoly game. This study aims to determine how effective the use of science monopoly games on the cognitive abilities and scientific attitudes of elementary students. In addition, it can be used as a strategy for elementary school teachers and prospective elementary school teachers in preparing a fun science learning process. The type of research used is experimental research with a two-group posttest only design. The data collection techniques used was documentation, tests, and observations. The data analysis involved 1) Test instruments using the Anates V.4 application program covering the validity of the test, the reliability test, the difference between the results and the difficulty level of the questions; 2) Normality test Kolmogorov-Smirnov test in PASW Statistics 18 software. 3) Homogeneity test in this study using the levene test (test of homogeneity of variences) in PASW Statistics 18 software; 4) the similarity of the control class learning average (83.55> 71.26). In addition, the scientific attitude that elementary students have during the learning process uses the science monopoly game in the very good category with a percentage of 84.02%. On average, it uses the independent sample t-test with PASW Statistics 18 software. The results showed that learning using science monopoly games was effective in improving the cognitive abilities and scientific attitudes of elementary students. This is indicated by the significance level 0.008 and 0.005 <0.05, while the average value of learning science in the experimental class using the science monopoly game is higher than the average value of the control class.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 1st International Conference on Research in Social Sciences and Humanities (ICoRSH 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
16 November 2021
ISBN
10.2991/assehr.k.211102.114
ISSN
2352-5398
DOI
10.2991/assehr.k.211102.114How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Ela Suryani
AU  - Lisa Virdinarti Putra
AU  - Kartika Yuni Purwanti
PY  - 2021
DA  - 2021/11/16
TI  - Implementation Science Monopoly Games Towards Cognitive Abilities and Sciencitific Attitude of Elementary Students
BT  - Proceedings of the 1st International Conference on Research in Social Sciences and Humanities (ICoRSH 2020)
PB  - Atlantis Press
SP  - 851
EP  - 854
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211102.114
DO  - 10.2991/assehr.k.211102.114
ID  - Suryani2021
ER  -