Application of 'say yes or no' Game in Instilling Character Education in Early Childhood
Samsiah, Rapi Us Djuko
Available Online September 2017.
- https://doi.org/10.2991/icset-17.2017.131How to use a DOI?
- game, playing, early childhood, character education
- Cosby S. Roger and Janet K Sawyers (1995) Playing is one of fun children's world activities. It can raise children's intrinsic motivation, provide serenity and life balance for them. Instilling education for early age children, particularly for character education is noteworthy, Lickona (1991) states that character is correlated with moral knowing, moral feeling and moral behavior. One of Game 'say yes or no' activities in Early Childhood Character Education is an activity which is expected to be able to instill character education and to make children to be brave in expressing their feeling honestly as well as to stimulate other dimensions of children's development such as value of moral religion, cognitive development, language development, physical motor development, social emotion development, art development and other development. This paper is a literature review about application of 'say yes or no' Game in instilling Character Education at Early Age Children as one of pedagogical approaches for stimulating children's development
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Samsiah AU - Rapi Us Djuko PY - 2017/09 DA - 2017/09 TI - Application of 'say yes or no' Game in Instilling Character Education in Early Childhood BT - 9th International Conference for Science Educators and Teachers (ICSET 2017) PB - Atlantis Press SP - 806 EP - 809 SN - 2352-5398 UR - https://doi.org/10.2991/icset-17.2017.131 DO - https://doi.org/10.2991/icset-17.2017.131 ID - Samsiah2017/09 ER -