Proceedings of the 2015 4th International Conference on Sensors, Measurement and Intelligent Materials

Designing of a study game of the mathematics probability in middle school based on Unity3D

Authors
Li Wang
Corresponding Author
Li Wang
Available Online January 2016.
DOI
https://doi.org/10.2991/icsmim-15.2016.2How to use a DOI?
Keywords
Game; Modeling; Unity3D
Abstract

The emergence of educational games has greatly changed the students' learning style, so that students can combine learning and entertainment, so as to improve the learning interest and efficiency. The article uses 3ds Max as the model design tool to build three-dimensional game scene and props, takes Unity3D as the development platform, uses JavaScript to program, designs the three dimensional study game of the mathematics probability in middle school.

Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2015 4th International Conference on Sensors, Measurement and Intelligent Materials
Series
Advances in Computer Science Research
Publication Date
January 2016
ISBN
978-94-6252-157-5
ISSN
2352-538X
DOI
https://doi.org/10.2991/icsmim-15.2016.2How to use a DOI?
Copyright
© 2016, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Li Wang
PY  - 2016/01
DA  - 2016/01
TI  - Designing of a study game of the mathematics probability in middle school based on Unity3D
BT  - Proceedings of the 2015 4th International Conference on Sensors, Measurement and Intelligent Materials
PB  - Atlantis Press
SP  - 8
EP  - 11
SN  - 2352-538X
UR  - https://doi.org/10.2991/icsmim-15.2016.2
DO  - https://doi.org/10.2991/icsmim-15.2016.2
ID  - Wang2016/01
ER  -