Proceedings of the 2nd International Conference on Science and Social Research (ICSSR 2013)

Research on application of Gaming learning mechanism

Authors
Chunliang Zhou, WeiQing Qu, Ping Cheng, Yanfei Zhao
Corresponding Author
Chunliang Zhou
Available Online July 2013.
DOI
https://doi.org/10.2991/icssr-13.2013.65How to use a DOI?
Keywords
Robocode; Gaming learning; Programming
Abstract
With the popularization of computers, games remarkably effects the cognition, life & learning style of college students, more and more educators begin to interest themselves in applying such entertainment to students' practical learning. Educational games inherited the characteristics of traditional games, combining games with learning completely, which provides college education with excellent new ideas. The study combines the two roles of "players" & "learners" into one, constructing the linkage learning mechanism of "player-learner", which designs the gaming and learning platform based on Robocode.
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Proceedings
2nd International Conference on Science and Social Research (ICSSR 2013)
Part of series
Advances in Intelligent Systems Research
Publication Date
July 2013
ISBN
978-90-78677-75-8
ISSN
1951-6851
DOI
https://doi.org/10.2991/icssr-13.2013.65How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Chunliang Zhou
AU  - WeiQing Qu
AU  - Ping Cheng
AU  - Yanfei Zhao
PY  - 2013/07
DA  - 2013/07
TI  - Research on application of Gaming learning mechanism
BT  - 2nd International Conference on Science and Social Research (ICSSR 2013)
PB  - Atlantis Press
SP  - 294
EP  - 297
SN  - 1951-6851
UR  - https://doi.org/10.2991/icssr-13.2013.65
DO  - https://doi.org/10.2991/icssr-13.2013.65
ID  - Zhou2013/07
ER  -