Research on application of Gaming learning mechanism
Chunliang Zhou, WeiQing Qu, Ping Cheng, Yanfei Zhao
Available Online July 2013.
- https://doi.org/10.2991/icssr-13.2013.65How to use a DOI?
- Robocode; Gaming learning; Programming
- With the popularization of computers, games remarkably effects the cognition, life & learning style of college students, more and more educators begin to interest themselves in applying such entertainment to students' practical learning. Educational games inherited the characteristics of traditional games, combining games with learning completely, which provides college education with excellent new ideas. The study combines the two roles of "players" & "learners" into one, constructing the linkage learning mechanism of "player-learner", which designs the gaming and learning platform based on Robocode.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Chunliang Zhou AU - WeiQing Qu AU - Ping Cheng AU - Yanfei Zhao PY - 2013/07 DA - 2013/07 TI - Research on application of Gaming learning mechanism BT - 2nd International Conference on Science and Social Research (ICSSR 2013) PB - Atlantis Press SP - 294 EP - 297 SN - 1951-6851 UR - https://doi.org/10.2991/icssr-13.2013.65 DO - https://doi.org/10.2991/icssr-13.2013.65 ID - Zhou2013/07 ER -