Proceedings of EnviroInfo and ICT for Sustainability 2015

A Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologies

Authors
Paul Weiser, Dominik Bucher, Francesca Cellina, Vanessa De Luca
Corresponding Author
Paul Weiser
Available Online September 2015.
DOI
10.2991/ict4s-env-15.2015.31How to use a DOI?
Keywords
Motivational Affordances; Meaningful Gamification; Persuasive Technology; Taxonomy; Case Study
Abstract

Sustainable human-computer interaction is investigating the role of persuasive and gamified technologies in encouraging people to engage in a more sustainable lifestyle. Motivation is a key requirement for behavior change, yet many persuasive systems do not sufficiently account for motivational aspects. In this paper we investigate under which circumstances components such as feedback and game elements (e.g., rewards) afford user motivation. The result is a taxonomy of design components that is grounded in well-established psychological theories on motivation. We illustrate how the taxonomy can contribute to the design of meaningful persuasive technologies by discussing a case study from the domain of sustainable mobility behavior (the project GoEco!).

Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of EnviroInfo and ICT for Sustainability 2015
Series
Advances in Computer Science Research
Publication Date
September 2015
ISBN
10.2991/ict4s-env-15.2015.31
ISSN
2352-538X
DOI
10.2991/ict4s-env-15.2015.31How to use a DOI?
Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Paul Weiser
AU  - Dominik Bucher
AU  - Francesca Cellina
AU  - Vanessa De Luca
PY  - 2015/09
DA  - 2015/09
TI  - A Taxonomy of Motivational Affordances for Meaningful Gamified and Persuasive Technologies
BT  - Proceedings of EnviroInfo and ICT for Sustainability 2015
PB  - Atlantis Press
SP  - 271
EP  - 280
SN  - 2352-538X
UR  - https://doi.org/10.2991/ict4s-env-15.2015.31
DO  - 10.2991/ict4s-env-15.2015.31
ID  - Weiser2015/09
ER  -