Proceedings of the 9th International Conference on Technical and Vocational Education and Training (ICTVET 2022)

3D Furniture Application Design Applying Augmented Reality (AR) Technology Based on Android

Authors
Army Trilidia Devega1, *, Meylia Vivi Putri1, Novi Hendri Adi1, Ambiyar2, Unung Verawardina2
1Universitas Ibnu Sina, Batam, Indonesia
2Universitas Negeri Padang, Padang, Indonesia
*Corresponding author. Email: devegaarmy@gmail.com
Corresponding Author
Army Trilidia Devega
Available Online 2 May 2023.
DOI
10.2991/978-2-38476-050-3_4How to use a DOI?
Keywords
Furniture; Multimedia Development Life Cycle (MDLC); Android; Unified Modeling Language (UML); Sketchup; Unity 3D; Vuvoria SDK
Abstract

This study aims to create a media that can be connected to an Android device, so a media is designed easily for customers to see directly the shape of the furniture, the stages of system development using the Multimedia Development Life Cycle (MDLC) method, with 6 stages, namely concept, design material collecting, manufacture (assembly), testing, and distribution. Meanwhile, the modeling used is the Unified Modeling Language (UML), which consists of Use Case Diagrams, Activity Diagrams, Class Diagrams and Sequence Diagrams. The information system is designed based on Android which is made with Augmented Reality (AR) technology which is built using the Sketchup, Unity 3D, and Vuvoria SDK applications. In this study the authors have succeeded in designing and implementing in the form of a trial system a Guest Manager (Visitor Management System) that can Building and designing an Augmented Reality (AR) application requires detailed data collection at the time of observation so that the results of the running application look real and closely resemble the actual situation. Applications that are made and designed are very helpful and give a sophisticated and updated impression by following technological developments in modern times like today.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 9th International Conference on Technical and Vocational Education and Training (ICTVET 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
2 May 2023
ISBN
10.2991/978-2-38476-050-3_4
ISSN
2352-5398
DOI
10.2991/978-2-38476-050-3_4How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Army Trilidia Devega
AU  - Meylia Vivi Putri
AU  - Novi Hendri Adi
AU  - Ambiyar
AU  - Unung Verawardina
PY  - 2023
DA  - 2023/05/02
TI  - 3D Furniture Application Design Applying Augmented Reality (AR) Technology Based on Android
BT  - Proceedings of the 9th International Conference on Technical and Vocational Education and Training (ICTVET 2022)
PB  - Atlantis Press
SP  - 24
EP  - 34
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-050-3_4
DO  - 10.2991/978-2-38476-050-3_4
ID  - Devega2023
ER  -