Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)

Research on Immersion in Virtual Reality Technology

Authors
Ye Yuan1, Yuao Luo1, *
1Jingdezhen Ceramic University Jiangxi, Jingdezhen, China
*Corresponding author. Email: 1910012008@stu.jci.edu.cn
Corresponding Author
Yuao Luo
Available Online 27 December 2022.
DOI
10.2991/978-94-6463-058-9_16How to use a DOI?
Keywords
component; formatting; style; styling; insert
Abstract

The birth of virtual reality technology has made great contributions to the field of art design and games, and has gradually become one of the indispensable technologies in contemporary society. Its technological, efficient and interactive features are unmatched by other artistic methods. The highest demand of art and design creation is to transmit information effectively. Immersion in virtual reality technology can make the transmission of information more idealized and faster.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)
Series
Advances in Computer Science Research
Publication Date
27 December 2022
ISBN
10.2991/978-94-6463-058-9_16
ISSN
2352-538X
DOI
10.2991/978-94-6463-058-9_16How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Ye Yuan
AU  - Yuao Luo
PY  - 2022
DA  - 2022/12/27
TI  - Research on Immersion in Virtual Reality Technology
BT  - Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)
PB  - Atlantis Press
SP  - 88
EP  - 93
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-058-9_16
DO  - 10.2991/978-94-6463-058-9_16
ID  - Yuan2022
ER  -