Research on Immersion in Virtual Reality Technology
Authors
*Corresponding author.
Email: 1910012008@stu.jci.edu.cn
Corresponding Author
Yuao Luo
Available Online 27 December 2022.
- DOI
- 10.2991/978-94-6463-058-9_16How to use a DOI?
- Keywords
- component; formatting; style; styling; insert
- Abstract
The birth of virtual reality technology has made great contributions to the field of art design and games, and has gradually become one of the indispensable technologies in contemporary society. Its technological, efficient and interactive features are unmatched by other artistic methods. The highest demand of art and design creation is to transmit information effectively. Immersion in virtual reality technology can make the transmission of information more idealized and faster.
- Copyright
- © 2023 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ye Yuan AU - Yuao Luo PY - 2022 DA - 2022/12/27 TI - Research on Immersion in Virtual Reality Technology BT - Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022) PB - Atlantis Press SP - 88 EP - 93 SN - 2352-538X UR - https://doi.org/10.2991/978-94-6463-058-9_16 DO - 10.2991/978-94-6463-058-9_16 ID - Yuan2022 ER -