Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)

Application of Immersive Virtual Reality Technology in Pharmacy Experiment Teaching

Authors
Mi Liu1, *
1Yichun Vocational Technical College, Yichun, 336000, Jiangxi, China
*Corresponding author.
Corresponding Author
Mi Liu
Available Online 27 December 2022.
DOI
10.2991/978-94-6463-058-9_124How to use a DOI?
Keywords
Virtual reality technology; pharmacy; experimental teaching; immersion
ABSTRACT

With the development of virtual reality technology and somatosensory interaction technology, somatosensory interactive devices are constantly being updated. Today's immersive virtual reality technology has wearable devices that are more and more convenient, and the development of virtual reality systems is also supported by many software. The cost of programming is reduced. Pharmacy experimental teaching is the most important part of pharmacy, and the high cost of experimental materials makes it difficult to carry out pharmacy experimental teaching. Virtual reality technology can supplement the deficiencies in the teaching of pharmacy experiments, allowing students to conduct in-depth dangerous chemical experiments through the virtual reality system. This paper analyzes the virtual reality technology in detail, and puts forward the principles of virtual pharmacy experiment teaching system design, and tries to develop a virtual experiment teaching platform using the separation method of front and back ends. The platform constructed in this paper can provide students with simple exercises, help students improve their understanding of chemical agents, and optimize the teaching process.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)
Series
Advances in Computer Science Research
Publication Date
27 December 2022
ISBN
10.2991/978-94-6463-058-9_124
ISSN
2352-538X
DOI
10.2991/978-94-6463-058-9_124How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Mi Liu
PY  - 2022
DA  - 2022/12/27
TI  - Application of Immersive Virtual Reality Technology in Pharmacy Experiment Teaching
BT  - Proceedings of the 2nd International Conference on Internet, Education and Information Technology (IEIT 2022)
PB  - Atlantis Press
SP  - 792
EP  - 796
SN  - 2352-538X
UR  - https://doi.org/10.2991/978-94-6463-058-9_124
DO  - 10.2991/978-94-6463-058-9_124
ID  - Liu2022
ER  -