Utilization of QuizWhizzer Educational Game Applications as Learning Evaluation Media
- 10.2991/aer.k.211215.028How to use a DOI?
- media; quiz whizzes; learning evaluation
To support and facilitate online learning and evaluation activities in distance learning activities during this pandemic, relevant media are needed. Therefore educators must be ready to use educational and innovative learning media. Along with the rapid development of technology, many website-based applications provide easy means in the learning evaluation process, one of which is the QuizWhizzer educational game application. But unfortunately with the various facilities that QuizWhizzer has, it is less known and used by teachers, including teachers who are members of the German MGMP in Surabaya. This was revealed from the results of the questionnaire distributed. Based on the results of interviews with teachers who are members of the Surabaya German MGMP, they are not familiar with and use this application. Therefore, practical solutions are needed that can assist teachers in presenting learning materials and making evaluations of interesting, interactive, and technology-based learning through training and mentoring. This activity aims to provide knowledge and equip educators to be skilled in using online-based learning media. The focus of this activity is the use of the QuizWhizzer educational game application in making interactive and fun learning evaluations for students. The implementation method is carried out online which is divided into planning, implementation, and evaluation stages. The subjects of this training are teachers who are members of the Surabaya German MGMP. An indicator of success is obtained when more than 85% of participants can create an account and can collect assignments to create interactive quizzes with the QuizWhizzer application. Based on the results of the responses, participants thought that this activity was very useful and was able to develop the QuizWhizzer application for making daily, formative and summative questions for their students.
- © 2021 The Authors. Published by Atlantis Press International B.V.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Fahmi Wahyuningsih AU - Rr. Dyah Woroharsi P. AU - Lutfi Saksono AU - Suwarno Imam Samsul PY - 2021 DA - 2021/12/16 TI - Utilization of QuizWhizzer Educational Game Applications as Learning Evaluation Media BT - Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021) PB - Atlantis Press SP - 148 EP - 152 SN - 2352-5401 UR - https://doi.org/10.2991/aer.k.211215.028 DO - 10.2991/aer.k.211215.028 ID - Wahyuningsih2021 ER -