Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021)

Utilization of QuizWhizzer Educational Game Applications as Learning Evaluation Media

Authors
Fahmi Wahyuningsih1, *, Rr. Dyah Woroharsi P.1, Lutfi Saksono1, Suwarno Imam Samsul1
1German Department, Surabaya State University, Surabaya, Indonesia
*Corresponding author. Email: fahmiwahyuningsih@unesa.ac.id
Corresponding Author
Fahmi Wahyuningsih
Available Online 16 December 2021.
DOI
10.2991/aer.k.211215.028How to use a DOI?
Keywords
media; quiz whizzes; learning evaluation
Abstract

To support and facilitate online learning and evaluation activities in distance learning activities during this pandemic, relevant media are needed. Therefore educators must be ready to use educational and innovative learning media. Along with the rapid development of technology, many website-based applications provide easy means in the learning evaluation process, one of which is the QuizWhizzer educational game application. But unfortunately with the various facilities that QuizWhizzer has, it is less known and used by teachers, including teachers who are members of the German MGMP in Surabaya. This was revealed from the results of the questionnaire distributed. Based on the results of interviews with teachers who are members of the Surabaya German MGMP, they are not familiar with and use this application. Therefore, practical solutions are needed that can assist teachers in presenting learning materials and making evaluations of interesting, interactive, and technology-based learning through training and mentoring. This activity aims to provide knowledge and equip educators to be skilled in using online-based learning media. The focus of this activity is the use of the QuizWhizzer educational game application in making interactive and fun learning evaluations for students. The implementation method is carried out online which is divided into planning, implementation, and evaluation stages. The subjects of this training are teachers who are members of the Surabaya German MGMP. An indicator of success is obtained when more than 85% of participants can create an account and can collect assignments to create interactive quizzes with the QuizWhizzer application. Based on the results of the responses, participants thought that this activity was very useful and was able to develop the QuizWhizzer application for making daily, formative and summative questions for their students.

Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021)
Series
Advances in Engineering Research
Publication Date
16 December 2021
ISBN
10.2991/aer.k.211215.028
ISSN
2352-5401
DOI
10.2991/aer.k.211215.028How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Fahmi Wahyuningsih
AU  - Rr. Dyah Woroharsi P.
AU  - Lutfi Saksono
AU  - Suwarno Imam Samsul
PY  - 2021
DA  - 2021/12/16
TI  - Utilization of QuizWhizzer Educational Game Applications as Learning Evaluation Media
BT  - Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021)
PB  - Atlantis Press
SP  - 148
EP  - 152
SN  - 2352-5401
UR  - https://doi.org/10.2991/aer.k.211215.028
DO  - 10.2991/aer.k.211215.028
ID  - Wahyuningsih2021
ER  -