Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021)

Next Level Matchmaking

Authors
Julianto Cristian1, *, Fahrian Muhammad Nabiel1, Christ Anderson Wisnu1, Ajeng Wulandari1
1School of Computer Science, Bina Nusantara University, Jakarta, Indonesia
*Corresponding author. Email: julianto.cristian@binus.ac.id
Corresponding Author
Julianto Cristian
Available Online 16 December 2021.
DOI
10.2991/aer.k.211215.109How to use a DOI?
Keywords
Matchmaking; Game; Smurf; Multiplayer; Player
Abstract

Matchmaking is a matching process. In game, those matchmaking is a matching process that functions to find our opponents and friends. However it is harder to win the game when there are smurf players who play in matches that don’t match their abilities. Because of that, we want to propose next level matchmaking. We choose OptMatch as our dataset and implement K-Nearest Neighbout to player in real matchmaking.

Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Download article (PDF)

Volume Title
Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021)
Series
Advances in Engineering Research
Publication Date
16 December 2021
ISBN
10.2991/aer.k.211215.109
ISSN
2352-5401
DOI
10.2991/aer.k.211215.109How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press International B.V.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Julianto Cristian
AU  - Fahrian Muhammad Nabiel
AU  - Christ Anderson Wisnu
AU  - Ajeng Wulandari
PY  - 2021
DA  - 2021/12/16
TI  - Next Level Matchmaking
BT  - Proceedings of the International Joint Conference on Science and Engineering 2021 (IJCSE 2021)
PB  - Atlantis Press
SP  - 655
EP  - 659
SN  - 2352-5401
UR  - https://doi.org/10.2991/aer.k.211215.109
DO  - 10.2991/aer.k.211215.109
ID  - Cristian2021
ER  -