Application of VR and AR Technologies in Educational Process
- https://doi.org/10.2991/aisr.k.201029.016How to use a DOI?
- Augmented reality, Virtual reality, 3D model, aircraft design
Education system is constantly developing and now people can use new AR and VR technologies to improve their learning process. Augmented reality, abbreviated AR, is a combination of the real world and additional data “entered” in the area that the user sees. VR is generally defined as an interactive computer simulation.They have many advantages and can be used both for training in simulators through special VR devices and for designing something new. There are many platforms for developing augmented reality: 8th Wall, ARToolKit X, VUFORIA, ARCore, Unreal Engine. The list of all possible platforms is still incomplete, because the list is growing every year. T-FLEX is a Russian computer-aided design system. It includes CAD/CAM/CAE/CAPP/PDM /CRM/PM/MDM systems. T-FLEX CAD has all the necessary modules that are not available in other systems. For example, the T-FLEX VR module can contribute to product development at all stages of creation. This technology allows studenys to take a different look at the details and entire design process.
- © 2020, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Sergey Vlasov AU - Nikolay Borgest PY - 2020 DA - 2020/11/10 TI - Application of VR and AR Technologies in Educational Process BT - Proceedings of the 8th Scientific Conference on Information Technologies for Intelligent Decision Making Support (ITIDS 2020) PB - Atlantis Press SP - 78 EP - 81 SN - 1951-6851 UR - https://doi.org/10.2991/aisr.k.201029.016 DO - https://doi.org/10.2991/aisr.k.201029.016 ID - Vlasov2020 ER -