Gatotkaca in Mobile Legend: Bang-Bang Game as Representation of Indonesia Culture
- https://doi.org/10.2991/assehr.k.211121.046How to use a DOI?
- Representation; culture; mobile video games; teenager; Indonesian culture
Indonesia have a big challenge to maintain and preserve nation’s culture due to the diversity of its culture, also due to the modern technology that brings other culture to Indonesia easily. Indonesian teenager begins to forget about nation culture, and more like other cultures. The worst from the lost culture is losing identity as a nation, therefore they need a model that can teach them the nation culture of Indonesia. Utilising media, and their most favorite media nowadays, mobile video game, Indonesia could reintroduce nation’s culture. Not the song, dance, or the local language, but the wisdom and the character as Indonesian. Its more to high culture than the low one. Therefore, this research choose using Gatotkaca, one of the hero from Mobile Legends: Bang-Bang (mobile video game) as the research subject. And based on the research, Gatotkaca could represent Indonesian culture very well with his nationalism and patriotic acts as his background story. Also, with his brave, strong will, and never give up characters.
- © 2021 The Authors. Published by Atlantis Press SARL.
- Open Access
- This is an open access article under the CC BY-NC license.
Cite this article
TY - CONF AU - Louisa Christine Hartanto AU - Monika Teguh AU - Ryu Thetrawan Thie PY - 2021 DA - 2021/11/29 TI - Gatotkaca in Mobile Legend: Bang-Bang Game as Representation of Indonesia Culture BT - Proceedings of the 3rd Jogjakarta Communication Conference (JCC 2021) PB - Atlantis Press SP - 195 EP - 198 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.211121.046 DO - https://doi.org/10.2991/assehr.k.211121.046 ID - Hartanto2021 ER -