Proceedings of the 3rd Jogjakarta Communication Conference (JCC 2021)

Gatotkaca in Mobile Legend: Bang-Bang Game as Representation of Indonesia Culture

Authors
Louisa Christine Hartanto*, christine.hartanto@ciputra.ac.id
Communication Science, Universitas Ciputra Surabaya, Surabaya, Indonesia
Monika Teguhmonika.teguh@ciputra.ac.id
Communication Science, Universitas Ciputra Surabaya, Surabaya, Indonesia
Ryu Thetrawan Thierthetrawan@student.ciputra.ac.id
Communication Science, Universitas Ciputra Surabaya, Surabaya, Indonesia
Corresponding Author
Louisa Christine Hartantochristine.hartanto@ciputra.ac.id
Available Online 29 November 2021.
DOI
https://doi.org/10.2991/assehr.k.211121.046How to use a DOI?
Keywords
Representation; culture; mobile video games; teenager; Indonesian culture
Abstract

Indonesia have a big challenge to maintain and preserve nation’s culture due to the diversity of its culture, also due to the modern technology that brings other culture to Indonesia easily. Indonesian teenager begins to forget about nation culture, and more like other cultures. The worst from the lost culture is losing identity as a nation, therefore they need a model that can teach them the nation culture of Indonesia. Utilising media, and their most favorite media nowadays, mobile video game, Indonesia could reintroduce nation’s culture. Not the song, dance, or the local language, but the wisdom and the character as Indonesian. Its more to high culture than the low one. Therefore, this research choose using Gatotkaca, one of the hero from Mobile Legends: Bang-Bang (mobile video game) as the research subject. And based on the research, Gatotkaca could represent Indonesian culture very well with his nationalism and patriotic acts as his background story. Also, with his brave, strong will, and never give up characters.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 3rd Jogjakarta Communication Conference (JCC 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
29 November 2021
ISBN
978-94-6239-460-5
ISSN
2352-5398
DOI
https://doi.org/10.2991/assehr.k.211121.046How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Louisa Christine Hartanto
AU  - Monika Teguh
AU  - Ryu Thetrawan Thie
PY  - 2021
DA  - 2021/11/29
TI  - Gatotkaca in Mobile Legend: Bang-Bang Game as Representation of Indonesia Culture
BT  - Proceedings of the 3rd Jogjakarta Communication Conference (JCC 2021)
PB  - Atlantis Press
SP  - 195
EP  - 198
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211121.046
DO  - https://doi.org/10.2991/assehr.k.211121.046
ID  - Hartanto2021
ER  -