Analysis And Research On Somatosensory Controller
Liguo Zheng, Qingqing Wang
Available Online March 2014.
- https://doi.org/10.2991/mce-14.2014.49How to use a DOI?
- 3D somatosensory controller; iMotion; Wii; Kinect; Leap Motion
- There is a considerable gap between traditional input devices such as Keyboard, mouse, and touch panels and 3D controllers somatosensory. Somatosensory controller is developing rapidly in recent years. The user can control the device without any complicated, who can interact with the content immersive using of the hands, feet, arms and other body parts and even the eyes. Although somatosensory technology and equipment face with the difficulties of the cost of hardware and software environment which can not be crossed. Both the Wii, Kinect and Leap Motion, which compare with the traditional mouse and keyboard and gamepad still cannot be able to afford for Public. So nature cannot be more attractive to attract users to buy and use. However, human-computer interaction to become the future trend cannot be ignored. To give the user a comprehensive and specific understanding about somatosensory controller, In this paper, analyze and research the performance and technical characteristics of several mainstream controller. Obtained advantages, disadvantages and scope of somatosensory controllers which come from different manufacturers. So there is a very good interactive experience by analyzing in this paper.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Liguo Zheng AU - Qingqing Wang PY - 2014/03 DA - 2014/03 TI - Analysis And Research On Somatosensory Controller BT - 2014 International Conference on Mechatronics, Control and Electronic Engineering (MCE-14) PB - Atlantis Press SP - 223 EP - 226 SN - 1951-6851 UR - https://doi.org/10.2991/mce-14.2014.49 DO - https://doi.org/10.2991/mce-14.2014.49 ID - Zheng2014/03 ER -