WBFS: An Interactive Virtual Simulation Landscape System Based on Kinect
Yuecheng Peng, Qiuhai He, Xinyuan Huang
Available Online August 2015.
- https://doi.org/10.2991/msam-15.2015.67How to use a DOI?
- gesture interaction; virtual reality; Kinect; Unity3D
- Using gesture to implement 3D navigation still exists many problems to be solved. This paper introduces a solution about gesture interaction in 3D virtual scenes. In order to protect the intangible culture heritage of Dai Ethnic, a nationality of China, we designed and developed the interactive virtual simulation landscape system “Within the Bamboo Forest (WBFS)”, where anyone can enjoy a virtual experience of travelling in a village of Dai Ethnic with a free tourist guide. At the respects of technology, we used a Kinect sensor as the bottom hardware layer to collect depth data, OpenNI and NITE plugins as the middle layer to analyze user’s gestures, Unity3D Game Engine as the system top layer to integrate art resources and develop interfaces. This solution mainly achieves three aspects of interacting with Kinect sensor, they are sliding main-menu selection, roaming in 3D scenes and clicking 3D objects and elements in scenes.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Yuecheng Peng AU - Qiuhai He AU - Xinyuan Huang PY - 2015/08 DA - 2015/08 TI - WBFS: An Interactive Virtual Simulation Landscape System Based on Kinect PB - Atlantis Press SP - 289 EP - 292 SN - 1951-6851 UR - https://doi.org/10.2991/msam-15.2015.67 DO - https://doi.org/10.2991/msam-15.2015.67 ID - Peng2015/08 ER -