Speech Recognition and AI in Chess: Creating an Application That Uses Voice Commands to Play Chess
- DOI
- 10.2991/978-94-6239-678-4_15How to use a DOI?
- Keywords
- Speech recognition; NLP (natural language processing); voice recognition; API (application programming interface)
- Abstract
This research leads to the development of a moder chess application of classical chess that utilizes the marvels of modern technologies like speech recognition to make an already popular game more interesting and widely accessible to people that are unable to participate in the game using current inputs. Chess is a game being played for generation, yet it has not died out to the forward march of time because of its structural and logical gameplay. By mixing it with modern marvels of software advancement we revolutionize it in such a way that the inherent traditional game stays with us longer the generation in future unseeable will engage with it too. The proposed application is developed with the support of flutter, python, WebSocket, NLP, speech recognition comes a new era in chess, While also giving a brief insight into the world of ASR models and their comparison. Overall, the study demonstrates that how blending traditional games with modern technologies can preserve their relevance and encourage future generation to engage them with new ways.
- Copyright
- © 2026 The Author(s)
- Open Access
- Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.
Cite this article
TY - CONF AU - Ajeet Singh Rajput AU - Shruti Sharma AU - Rieshi Kurup AU - Harsh Pratap Singh AU - Sudeesh Chouhan AU - Rishi Kushwah PY - 2026 DA - 2026/05/28 TI - Speech Recognition and AI in Chess: Creating an Application That Uses Voice Commands to Play Chess BT - Proceedings of the 2nd International Conference on Recent Advancement and Modernization in Sustainable Intelligent Technologies & Applications (RAMSITA-2026) PB - Atlantis Press SP - 175 EP - 190 SN - 1951-6851 UR - https://doi.org/10.2991/978-94-6239-678-4_15 DO - 10.2991/978-94-6239-678-4_15 ID - Rajput2026 ER -