Proceedings of the Eighth Southeast Asia Design Research (SEA-DR) & the Second Science, Technology, Education, Arts, Culture, and Humanity (STEACH) International Conference (SEADR-STEACH 2021)

STEAM-Integrated Project Based Learning Models: Alternative to Improve 21st Century Skills

Authors
Zayyinah Zayyinah1, *, Erman Erman1, Zainul A. I. Supardi1, Eko Hariyono1, Binar K. Prahani1
1Universitas Negeri Surabaya, Indonesia
*Corresponding author. Email: zayyinah.20030@mhs.unesa.ac.id
Corresponding Author
Zayyinah Zayyinah
Available Online 4 January 2022.
DOI
10.2991/assehr.k.211229.039How to use a DOI?
Keywords
STEAM; Project-based learning; 21st-century skills
Abstract

Education in Curriculum 2013 has to create and design learning for the 21st century. 21st-century skills have to possess critical thinking, problem-solving, creativity, collaboration, communication, science literacy, etc. STEAM-integrated project-based learning consists of five aspects, namely science, technology, engineering, art, and mathematics, implemented with project-based teaching and learning activities. The research’s objective is to observe the STEAM-integrated project-based learning model’s effectiveness in improving students’ 21st-century skills. The research method is qualitative-descriptive by reviewing twenty journals as the literature. Study shows that there are many Project Based Learning (PjBL) models built into STEAM that effectively enhance one of the skills in the 21st century. Therefore, future research must explore the implementation of STEAM-integrated project-based learning during the Covid-19 pandemic by developing e-learning material based on STEAM-PjBL that can be used in online learning.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the Eighth Southeast Asia Design Research (SEA-DR) & the Second Science, Technology, Education, Arts, Culture, and Humanity (STEACH) International Conference (SEADR-STEACH 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
4 January 2022
ISBN
10.2991/assehr.k.211229.039
ISSN
2352-5398
DOI
10.2991/assehr.k.211229.039How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Zayyinah Zayyinah
AU  - Erman Erman
AU  - Zainul A. I. Supardi
AU  - Eko Hariyono
AU  - Binar K. Prahani
PY  - 2022
DA  - 2022/01/04
TI  - STEAM-Integrated Project Based Learning Models: Alternative to Improve 21st Century Skills
BT  - Proceedings of the Eighth Southeast Asia Design Research (SEA-DR) & the Second Science, Technology, Education, Arts, Culture, and Humanity (STEACH) International Conference (SEADR-STEACH 2021)
PB  - Atlantis Press
SP  - 251
EP  - 258
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211229.039
DO  - 10.2991/assehr.k.211229.039
ID  - Zayyinah2022
ER  -