Proceedings of the Fifth Sriwijaya University Learning and Education International Conference (SULE-IC 2022)

Project Based Learning Design “Gadget Play Duration Survey” for Junior High School Students

Authors
Selly Dian Utami Sitio1, Ratu Ilma Indra Putri1, *, Nyimas Aisyah1
1Universitas Sriwijaya, Palembang, Indonesia
*Corresponding author. Email: ratuilma@unsri.ac.id
Corresponding Author
Ratu Ilma Indra Putri
Available Online 7 March 2023.
DOI
10.2991/978-2-38476-010-7_12How to use a DOI?
Keywords
Blended Learning; Lesson Study Learning Community; Project Based learning; PMRI
Abstract

This study aims to produce a learning trajectory in project-based statistical learning using blended learning that helps students in the learning process during the pandemic. The research method used is design research, which is a research method that aims to develop local instruction theory through collaboration between researchers and teachers to improve the quality of learning. At the preparing for the experiment stage, the researcher reviewed the literature on project-based learning models, blended learning, the materials used, the PMRI approach, the LSLC system, and design research and analysed the objectives to be achieved such as learning objectives; determine the initial conditions of the study; discuss HLT to be developed, prepare pre-test, project activity sheet, post-test, and lesson plans; and determine the characteristics of the class and the role of the teacher. At the design experiment stage, there the teaching experiment to see the quality of the HLT which will become a learning trajectory. At the retrospective analysis stage, the data that has been obtained is to determine whether it supports or does not match the conjecture that has been designed. The subjects in this study were students of class VIII.7 SMP Negeri 17 Palembang. The results showed that a series of activities in project-based blended learning with the LSLC and PMRI systems could assist students in solving problems related to data presentation and central tendency materials.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the Fifth Sriwijaya University Learning and Education International Conference (SULE-IC 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
7 March 2023
ISBN
10.2991/978-2-38476-010-7_12
ISSN
2352-5398
DOI
10.2991/978-2-38476-010-7_12How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Selly Dian Utami Sitio
AU  - Ratu Ilma Indra Putri
AU  - Nyimas Aisyah
PY  - 2023
DA  - 2023/03/07
TI  - Project Based Learning Design “Gadget Play Duration Survey” for Junior High School Students
BT  - Proceedings of the Fifth Sriwijaya University Learning and Education International Conference (SULE-IC 2022)
PB  - Atlantis Press
SP  - 90
EP  - 101
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-010-7_12
DO  - 10.2991/978-2-38476-010-7_12
ID  - Sitio2023
ER  -