Proceedings of the Fifth Sriwijaya University Learning and Education International Conference (SULE-IC 2022)

Educative Game-Based Edutainment Model Design in Social Studies Learning

Authors
Yeni Kurniawati1, *, Kokom Komalasari1, Nana Supriatna1, Erlina Wiyanarti1
1Indonesian Education University, Bandung, Indonesia
*Corresponding author. Email: yenikurniawati@upi.edu
Corresponding Author
Yeni Kurniawati
Available Online 7 March 2023.
DOI
10.2991/978-2-38476-010-7_34How to use a DOI?
Keywords
Edutainment; Social Studies Learning Models; Social Studies; Educational Games
Abstract

This research is based on the importance of developing the creativity of social studies teachers in creating fun learning while at the same time accommodating the achievement of student competencies. This study seeks to examine and describe edutainment-based social studies learning innovations at the junior high school level in Bandung City, West Java, Indonesia. The method used in this research is the Classroom Action Research method by adopting the Kemmis and McTaggart model. The design of this model has several stages, namely planning, implementation, observation, and reflection, as improvements for the next cycle. The study results indicate that the application of edutainment can be developed through the game method. Games in learning will provide opportunities for students to manipulate, repeat, discover for themselves, explore, practice, and get countless concepts and understandings. This is where students can make decisions, choose, determine, express opinions, solve problems completely, cooperate with friends, and experience various feelings. Games that can be developed in social studies learning with an edutainment approach, including games snake ladders, puzzles, and bingo. Several research cycles have been developed to produce a -based edutainment model design educational game following the characteristics of social studies learning without forgetting the development of students’ thinking skills.

Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Download article (PDF)

Volume Title
Proceedings of the Fifth Sriwijaya University Learning and Education International Conference (SULE-IC 2022)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
7 March 2023
ISBN
10.2991/978-2-38476-010-7_34
ISSN
2352-5398
DOI
10.2991/978-2-38476-010-7_34How to use a DOI?
Copyright
© 2023 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Yeni Kurniawati
AU  - Kokom Komalasari
AU  - Nana Supriatna
AU  - Erlina Wiyanarti
PY  - 2023
DA  - 2023/03/07
TI  - Educative Game-Based Edutainment Model Design in Social Studies Learning
BT  - Proceedings of the Fifth Sriwijaya University Learning and Education International Conference (SULE-IC 2022)
PB  - Atlantis Press
SP  - 328
EP  - 338
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-010-7_34
DO  - 10.2991/978-2-38476-010-7_34
ID  - Kurniawati2023
ER  -