Proceedings of the 3rd Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2021)

Increasing the Interactivity of the Museum Collections Case Study: Museum Nasional Indonesia Building A

Authors
Brian Wibisono1, Samsu Hendra Siwi1, *, Naniek Widayati Priyomarsono1
1Master Program of Architecture, Universitas Tarumanagara, Jakarta 11440, Indonesia
*Corresponding Author: Email: samsus@ft.untar.ac.id
Corresponding Author
Samsu Hendra Siwi
Available Online 21 April 2022.
DOI
10.2991/assehr.k.220404.039How to use a DOI?
Keywords
Display; Interactive Media; Objects Collection; Communication
Abstract

This paper describes how to improve the interactivity of The Indonesian National Museum Collections – Building A. Interactivity between visitors and object collections is important because it could create some sense of experience in the display even collections. Some theories said there are many techniques that the museum collections can be presented, from display techniques or even conventional display. The interactivity, there are lots of media that can be applied. It is the biggest challenge to attracts visitors by displaying museums. The application of interactivity in the museum is full of varieties and adjusted by age. Objects are exhibited to attract visitors to interact with the collectibles. The method used in answering this problem is the descriptive qualitative research method by conducting online interviews with the museum. Then the data on layout plans, lists of collectibles, and photos of collections were obtained from the museum as comparative data by googling at other museums. The data selected is limited to Building A because of the increase in collection objects and virtual transformation activities in presenting historical stories related to collection objects. Data processing is done by comparing existing data with additional data and with theories related to the arrangement of interactivity between objects and visitors so that conclusions are obtained in an optimal arrangement of object interactivity.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 3rd Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
21 April 2022
ISBN
10.2991/assehr.k.220404.039
ISSN
2352-5398
DOI
10.2991/assehr.k.220404.039How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Brian Wibisono
AU  - Samsu Hendra Siwi
AU  - Naniek Widayati Priyomarsono
PY  - 2022
DA  - 2022/04/21
TI  - Increasing the Interactivity of the Museum Collections Case Study: Museum Nasional Indonesia Building A
BT  - Proceedings of the 3rd Tarumanagara International Conference on the Applications of Social Sciences and Humanities (TICASH 2021)
PB  - Atlantis Press
SP  - 255
EP  - 259
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220404.039
DO  - 10.2991/assehr.k.220404.039
ID  - Wibisono2022
ER  -