Proceedings of the Universitas Lampung International Conference on Social Sciences (ULICoSS 2021)

Implementation of Sell and Purchase in Steam Online Game Platform Based on Steam Subcsriber Agreement

Authors
Dewi Septianadewiseptiana80@yahoo.co.id
Law Faculty, Lampung University, Lampung, Indonesia
Wati Rahmi Riawatirahmi87@gmail.com
Law Faculty, Lampung University, Lampung, Indonesia
Kingkin Wahyuningdiahkingkinshmh@gmail.com
Law Faculty, Lampung University, Lampung, Indonesia
Corresponding Author
Available Online 6 January 2022.
DOI
10.2991/assehr.k.220102.076How to use a DOI?
Keywords
Sell and Purchase Agreement; Game Online Platform; User
Abstract

Many games entertainment has switch to digital or commonly called as online game. Game service providers are also developing, one of which is VALVE, which makes a game platform called Steam. Steam is a platform that sells games and non-game software. However, there are problem that arises. Which are, how is the implementation of the sale and purchase agreement based on the Steam Subscriber Agreement between Steam users and The Steam itself? And what are the obstacles that occur in the implementation of the sale and purchase agreement on this steam platform? The long-term goal of this research is to form the basis of government policies in accordance with the principles of buying and selling agreements. The policy basis in the form of regulations is needed regarding the obstacles faced by online game platform users. Users/users of online game platforms expect legal protection in the implementation of this sale and purchase agreement, because they are always in a weak position that does not have a bargaining position. This research uses a statutory approach. a statutory approach is used to map the basis of government authority in regulating sale and purchase agreements on the online game platform steam.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the Universitas Lampung International Conference on Social Sciences (ULICoSS 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 January 2022
ISBN
10.2991/assehr.k.220102.076
ISSN
2352-5398
DOI
10.2991/assehr.k.220102.076How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Dewi Septiana
AU  - Wati Rahmi Ria
AU  - Kingkin Wahyuningdiah
PY  - 2022
DA  - 2022/01/06
TI  - Implementation of Sell and Purchase in Steam Online Game Platform Based on Steam Subcsriber Agreement
BT  - Proceedings of the Universitas Lampung International Conference on Social Sciences (ULICoSS 2021)
PB  - Atlantis Press
SP  - 567
EP  - 569
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220102.076
DO  - 10.2991/assehr.k.220102.076
ID  - Septiana2022
ER  -