Implementation of Sell and Purchase in Steam Online Game Platform Based on Steam Subcsriber Agreement
- 10.2991/assehr.k.220102.076How to use a DOI?
- Sell and Purchase Agreement; Game Online Platform; User
Many games entertainment has switch to digital or commonly called as online game. Game service providers are also developing, one of which is VALVE, which makes a game platform called Steam. Steam is a platform that sells games and non-game software. However, there are problem that arises. Which are, how is the implementation of the sale and purchase agreement based on the Steam Subscriber Agreement between Steam users and The Steam itself? And what are the obstacles that occur in the implementation of the sale and purchase agreement on this steam platform? The long-term goal of this research is to form the basis of government policies in accordance with the principles of buying and selling agreements. The policy basis in the form of regulations is needed regarding the obstacles faced by online game platform users. Users/users of online game platforms expect legal protection in the implementation of this sale and purchase agreement, because they are always in a weak position that does not have a bargaining position. This research uses a statutory approach. a statutory approach is used to map the basis of government authority in regulating sale and purchase agreements on the online game platform steam.
- © 2022 The Authors. Published by Atlantis Press SARL.
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Cite this article
TY - CONF AU - Dewi Septiana AU - Wati Rahmi Ria AU - Kingkin Wahyuningdiah PY - 2022 DA - 2022/01/06 TI - Implementation of Sell and Purchase in Steam Online Game Platform Based on Steam Subcsriber Agreement BT - Proceedings of the Universitas Lampung International Conference on Social Sciences (ULICoSS 2021) PB - Atlantis Press SP - 567 EP - 569 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.220102.076 DO - 10.2991/assehr.k.220102.076 ID - Septiana2022 ER -