Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)

Development of Problem-based Learning-based Interactive Media to Increase Internet of Things Learning Motivation at SMK Level

Authors
Hakkun Elmunsyah1, *, Wahyu Nur Hidayat1, Muhammad Fadhilah Akbar1
1Program Studi Pendidikan Teknik Informatika, Universitas Negeri Malang, Malang, Indonesia
*Corresponding author. Email: hakkun@um.ac.id
Corresponding Author
Hakkun Elmunsyah
Available Online 6 February 2024.
DOI
10.2991/978-2-38476-198-2_174How to use a DOI?
Keywords
Hannafin & peck; E-module; Interactive; Internet of Things
ABSTRACT

The Internet of Things is a new Internet revolution paving the way for change in the modern world. Currently, lectures are the primary approach for teaching the Internet of Things. The lack of engagement in learning material (such as printed books) causes students to lose interest, resulting in a low level of comprehension. This research aims to provide SMK teachers and students with engaging and useful learning resources. Interactive e-module suitable to a website for Internet of Things lesson. The employed development model is the Hannafin & Peck approach, which comprises three stages: needs analysis, design, and development and implementation. This study included 37 students from class X TJKT at SMK Negeri 5 Malang. Expert instruments in the field of media, material specialists, and student surveys were used to compile the data. The final data review by experts revealed that 91.67 percent of media experts and 93.33 percent of material specialists categorized it as highly viable. According to student comments on the built interactive modules, it is very viable, with an overall percentage of 87.60%, because the e-module offers interactive features that students find engaging.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
6 February 2024
ISBN
10.2991/978-2-38476-198-2_174
ISSN
2352-5398
DOI
10.2991/978-2-38476-198-2_174How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Hakkun Elmunsyah
AU  - Wahyu Nur Hidayat
AU  - Muhammad Fadhilah Akbar
PY  - 2024
DA  - 2024/02/06
TI  - Development of Problem-based Learning-based Interactive Media to Increase Internet of Things Learning Motivation at SMK Level
BT  - Proceedings of the 5th Vocational Education International Conference (VEIC-5 2023)
PB  - Atlantis Press
SP  - 1223
EP  - 1230
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-198-2_174
DO  - 10.2991/978-2-38476-198-2_174
ID  - Elmunsyah2024
ER  -