Crowd-Powered Mechanisms for Viewing and Imagining Public Spaces
- Shin’ichi Konomi, Tomoyo Sasao, Wataru Ohno, Kenta Shoji
- Corresponding Author
- Shin’ichi Konomi
Available Online December 2013.
- https://doi.org/10.2991/visio-13.2014.10How to use a DOI?
- Crowdsourcing, collaboration, geo-visualization, public spaces
- Crowdsourcing allows one to collect information from a large number of citizens relatively easily, thereby creating an opportunity to provide a novel technological means to view and imagine the city, complementing conventional geovisualization and urban simulation games. We postulate that the inflexibility of existing crowdsourcing frameworks can impose inherent limitations in terms of the imaginability of the city, and propose citizensourcing, which augments crowdsourcing with the mechanisms for supporting exploration and active participation in order to address the limitations. We then describe our experiences with the smartphone-based prototypes of the mechanisms, and discuss their implications for the design of citizensourcing environments.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Shin’ichi Konomi AU - Tomoyo Sasao AU - Wataru Ohno AU - Kenta Shoji PY - 2013/12 DA - 2013/12 TI - Crowd-Powered Mechanisms for Viewing and Imagining Public Spaces BT - The 2013 International Conference on Computer Graphics,Visualization, Computer Vision, and Game Technology PB - Atlantis Press SN - 1951-6851 UR - https://doi.org/10.2991/visio-13.2014.10 DO - https://doi.org/10.2991/visio-13.2014.10 ID - Konomi2013/12 ER -