The International Technology Management Review

Volume 4, Issue 2, June 2014, Pages 78 - 86

Serious Games in an Information Technology Course: Opportunities, Challenges, and Outcomes

Authors
Amir Hossein Ghapanchi, Alireza Amrollahi
Corresponding Authors
Amir Hossein Ghapanchi, Alireza Amrollahi
Available Online 2 June 2014.
DOI
10.2991/itmr.2014.4.2.2How to use a DOI?
Keywords
Serious games, Information Technology, Game Based Learning, Opportunity, Challenge
Abstract

Serious games (SG) and Game-Based Learning (GBL) have frequently used for teaching purpose in different courses including Information Technology (IT). However, qualitative studies of students’ experience in using this approach have been subject of less attention in the related literature. The current study employs a qualitative approach to gain insight on students’ opinion after using the SGs in an IT course. The study particularly pays attention to potential opportunities and challenges of using the approach in IT course. Moreover, we asked students’ about the possible skills which they learnt through use of SGs. Fifty four students participated in a written survey which contained three open-ended questions about students’ experience in using this approach. After analysis of the results three groups of opportunities (learning outcome, engagement, and real life opportunity), three groups of challenges (learning curve, capacity of learn, and design of the game), and six groups of possible skills (human resource management, resource management, leadership, management and business skills, strategic skills, and technical knowledge) are recognised according to students’ experience. This study concludes with some implications for practice and research.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Journal
The International Technology Management Review
Volume-Issue
4 - 2
Pages
78 - 86
Publication Date
2014/06/02
ISSN (Online)
1835-5269
ISSN (Print)
2213-7149
DOI
10.2991/itmr.2014.4.2.2How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - JOUR
AU  - Amir Hossein Ghapanchi
AU  - Alireza Amrollahi
PY  - 2014
DA  - 2014/06/02
TI  - Serious Games in an Information Technology Course: Opportunities, Challenges, and Outcomes
JO  - The International Technology Management Review
SP  - 78
EP  - 86
VL  - 4
IS  - 2
SN  - 1835-5269
UR  - https://doi.org/10.2991/itmr.2014.4.2.2
DO  - 10.2991/itmr.2014.4.2.2
ID  - Ghapanchi2014
ER  -