Volume 7, Issue 3, December 2020, Pages 156 - 159
A Tactile Sense Centered Virtual Reality game by using Biometric feedback
Department of Complex Systems Science, Graduate School of Informatics, Furocho Chikusa, Nagoya City 464-860, Japan
Received 11 November 2019, Accepted 25 May 2020, Available Online 11 September 2020.
- 10.2991/jrnal.k.200909.003How to use a DOI?
- Virtual reality; game; tactile sense; bio-feedback
We construct a Virtual Reality, VR system centered on the tactile sensation. Tactile sensation has a more significant effect on sensibility than audiovisual. Therefore, if tactile sensation and audiovisual sense are combined, we can create “virtual presence” in the VR space. In this system, a user’s biological information is linked to the audiovisual data presented. A player plays with virtual objects through physical body movements. And the system feeds-back biometric information and deliver the change of biometric data through the sensory presentation to the user.
- © 2020 The Authors. Published by Atlantis Press B.V.
- Open Access
- This is an open access article distributed under the CC BY-NC 4.0 license (http://creativecommons.org/licenses/by-nc/4.0/).
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TY - JOUR AU - Yasuhiro Suzuki PY - 2020 DA - 2020/09/11 TI - A Tactile Sense Centered Virtual Reality game by using Biometric feedback JO - Journal of Robotics, Networking and Artificial Life SP - 156 EP - 159 VL - 7 IS - 3 SN - 2352-6386 UR - https://doi.org/10.2991/jrnal.k.200909.003 DO - 10.2991/jrnal.k.200909.003 ID - Suzuki2020 ER -