Single Image Dehazing on Mobile Device Based on GPU Rendering Technology
- https://doi.org/10.2991/jrnal.2015.2.2.4How to use a DOI?
- Fog degradation model, GPU rendering, Image Dehazing, Parallel processing, Windows Phone
Image dehazing utilizes a very complex algorithm that requires intensive filtering and floating-point arithmetic operations. Consequently, processing speed is the most significant bottleneck in its application in some vision tasks such as mobile platforms. In this paper, we propose an optimized single image parallel processing dehazing algorithm for mobile platforms and implement it on a Windows Phone device based on GPU rendering technology.
- © 2013, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - JOUR AU - Yuanyuan Shang AU - Yue Meng PY - 2015 DA - 2015/09/01 TI - Single Image Dehazing on Mobile Device Based on GPU Rendering Technology JO - Journal of Robotics, Networking and Artificial Life SP - 85 EP - 88 VL - 2 IS - 2 SN - 2352-6386 UR - https://doi.org/10.2991/jrnal.2015.2.2.4 DO - https://doi.org/10.2991/jrnal.2015.2.2.4 ID - Shang2015 ER -