Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)

Development of Animation Video Media for Basic Motion Learning Based on Folk Games and Traditional Games in Children 10-12 Years

Authors
Suryadi Damanik1, Abdul Hakim Siregar1, abdhakim@unimed.ac.id
1Physical Education Health and Recreation, Faculty of Sport Science, Universitas Negeri Medan, Jalan William Iskandar Psr.V, Medan, Indonesia
*Corresponding author. Email: Suryadi67@gmail.com
Corresponding Author
Suryadi Damanik
Available Online 22 November 2021.
DOI
10.2991/assehr.k.211110.183How to use a DOI?
Keywords
Animation; Video; Folk games
Abstract

The purpose of this development research is to produce an animated video media for basic movement learning based on folk games and traditional games for children aged 10-12 years. The basis of development is Folk Games and Traditional Games as a means to develop the potential of children’s character. Along with the development of globalization, the local culture that is manifested by traditional games is getting eroded. So it is very necessary to make efforts to develop the character of children in elementary schools through folk games and traditional games in the form of animated video media that are packaged in the learning of Physical Education, Sports and Health. The flow of research and development of Animated Video Media for Basic Motion Learning Based on Folk Games and Traditional Games for Children 10-12 Years from the picture uses the Research Development (R&D) development model from Brog and Gall which consists of ten steps. The results of the study indicate that the media “Animated Video Media for Basic Motion Learning Based on Folk Games and Traditional Games that has been developed has been validated by a media expert validator in the first stage obtaining a feasibility percentage of 73.80% including the “feasible” criteria and in the second stage obtaining the results of the percentage of eligibility of 95.20% are included in the “very feasible” criteria. And according to the material expert validator in the first stage the result of the feasibility percentage is 75.55%. included in the “feasible” criteria and in stage II the results obtained a percentage of eligibility of 92.22%, included in the “very feasible” criteria. And according to practitioners of sports, folk games and traditional games, the percentage of eligibility results is 98.18% including the “very feasible” criteria. The results of individual trials and small group trials are in the “good” category. In the large group trial stage, the effectiveness criteria were achieved with the number of students reaching 17 people in the post-test or about 89.47%. Therefore, it can be concluded that the Animated Video Media for Basic Motion Learning Based on Folk Games and Traditional Games is appropriate for use in children 10-12 years old.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

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Volume Title
Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
22 November 2021
ISBN
10.2991/assehr.k.211110.183
ISSN
2352-5398
DOI
10.2991/assehr.k.211110.183How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Suryadi Damanik
AU  - Abdul Hakim Siregar
PY  - 2021
DA  - 2021/11/22
TI  - Development of Animation Video Media for Basic Motion Learning Based on Folk Games and Traditional Games in Children 10-12 Years
BT  - Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)
PB  - Atlantis Press
SP  - 797
EP  - 803
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211110.183
DO  - 10.2991/assehr.k.211110.183
ID  - Damanik2021
ER  -