Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)

The Development of Interactive Learning Multimedia Based on Problem Based Learning on Software Engineering Skills Competencies in SMK

Authors
Theodora Helena Hutagalung
Balai Besar Pengembangan Penjaminan Mutu Pendidikan Vokasi Bidang Bangunan dan Listrik, Medan, Indonesia
Corresponding author. Email: theodorahelena@instruktur.belajar.id
Corresponding Author
Theodora Helena Hutagalung
Available Online 22 November 2021.
DOI
10.2991/assehr.k.211110.078How to use a DOI?
Keywords
Interactive learning multimedia; Problem-based learning; Software engineering
Abstract

This development research aims to produce a product in the form of interactive learning multimedia based on problem-based learning that is feasible and effective for students of software engineering skill competencies in vocational high school (SMK). The research was conducted on a limited scale. In this study seven of the ten stages of development of Borg and Gall were carried out, which ended with a product effectiveness test. Development is divided into five stages: the preliminary research stage, the design stage, the product development stage, the review stage and product testing, and effectiveness testing. The data were collected through expert validation instruments and media acceptance instruments by students as well as instruments for student learning outcomes. 1) The results of the assessment / validation of product feasibility by media, learning design, and material / content experts show that the average percentage of eligibility is 87.4 while the results of the assessment / acceptance of multimedia by respondents (students) in individual and in groups trials have the average percentage of eligibility by 86.7. In conclusion, the developed learning multimedia is in the very feasible criteria. 2) The results of the multimedia learning effectiveness test show the use of interactive multimedia learning based on Problem Based Learning has a significant effect on the learning outcomes of students who are taught using the media. This can be concluded from the results of research data processing in which tcount = 3.701 with ttable = 1.679 at the significant level α= 0.05. Because tcount> ttable means that the interactive learning multimedia that is developed is able to improve the learning outcomes of software engineering skill competencies in vocational high school SMK, especially in Basic Programming subjects.

Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Download article (PDF)

Volume Title
Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
22 November 2021
ISBN
10.2991/assehr.k.211110.078
ISSN
2352-5398
DOI
10.2991/assehr.k.211110.078How to use a DOI?
Copyright
© 2021 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Theodora Helena Hutagalung
PY  - 2021
DA  - 2021/11/22
TI  - The Development of Interactive Learning Multimedia Based on Problem Based Learning on Software Engineering Skills Competencies in SMK
BT  - Proceedings of the 6th Annual International Seminar on Transformative Education and Educational Leadership (AISTEEL 2021)
PB  - Atlantis Press
SP  - 173
EP  - 178
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.211110.078
DO  - 10.2991/assehr.k.211110.078
ID  - Hutagalung2021
ER  -