Proceedings of the 2018 3rd International Conference on Automation, Mechanical Control and Computational Engineering (AMCCE 2018)

Augmented reality technology and its game application research

Authors
Ganghai Duan, Minglei Han, Weiqi Zhao, Tianhao Dong, Tingting Xu
Corresponding Author
Ganghai Duan
Available Online May 2018.
DOI
https://doi.org/10.2991/amcce-18.2018.121How to use a DOI?
Keywords
Augmented reality, computer vision, AR games.
Abstract
Augmented reality technology is one of the hottest topics in the field of computer vision. This paper systematically reviews the research status of vision-based augmented reality technology. First, it outlines the current research status and application of augmented reality technology; secondly, it elaborates the key technologies of augmented reality, including display technology, tracking registration technology, interaction technology, and calibration technology. Finally, according to the different working methods, All AR games are divided into two categories, basing on fixed patterns and basing on geographical location, giving a brief introduction to the AR games that stand out on the market.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Cite this article

TY  - CONF
AU  - Ganghai Duan
AU  - Minglei Han
AU  - Weiqi Zhao
AU  - Tianhao Dong
AU  - Tingting Xu
PY  - 2018/05
DA  - 2018/05
TI  - Augmented reality technology and its game application research
BT  - Proceedings of the 2018 3rd International Conference on Automation, Mechanical Control and Computational Engineering (AMCCE 2018)
PB  - Atlantis Press
SP  - 701
EP  - 705
SN  - 2352-5401
UR  - https://doi.org/10.2991/amcce-18.2018.121
DO  - https://doi.org/10.2991/amcce-18.2018.121
ID  - Duan2018/05
ER  -