Proceedings of the 2016 4th International Conference on Advanced Materials and Information Technology Processing (AMITP 2016)

Research on Computer Simulation Modeling Based on Human Movement Mechanics

Authors
Feng Zhou
Corresponding Author
Feng Zhou
Available Online September 2016.
DOI
https://doi.org/10.2991/amitp-16.2016.36How to use a DOI?
Keywords
Human body dynamics, Modeling, Simulation; DirectX SDK.
Abstract
In the paper, a form editing and movement simulation control method based on human movement mechanics is presented. DirectX SDK function library is adopted in the method. Reading of human body 3d models stored in .X document is realized. Models with hierarchy structure in the standardized part are edited and operated in the aspects of dimension, angle and orientation. Meanwhile, principle of skeletal animation and 4*4 specific transformation matrix analysis are specially proposed in the paper.
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This is an open access article distributed under the CC BY-NC license.

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Proceedings
2016 4th International Conference on Advanced Materials and Information Technology Processing (AMITP 2016)
Part of series
Advances in Computer Science Research
Publication Date
September 2016
ISBN
978-94-6252-245-9
ISSN
2352-538X
DOI
https://doi.org/10.2991/amitp-16.2016.36How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Feng Zhou
PY  - 2016/09
DA  - 2016/09
TI  - Research on Computer Simulation Modeling Based on Human Movement Mechanics
BT  - 2016 4th International Conference on Advanced Materials and Information Technology Processing (AMITP 2016)
PB  - Atlantis Press
SN  - 2352-538X
UR  - https://doi.org/10.2991/amitp-16.2016.36
DO  - https://doi.org/10.2991/amitp-16.2016.36
ID  - Zhou2016/09
ER  -