Research on Computer Simulation Modeling Based on Human Movement Mechanics
Available Online September 2016.
- https://doi.org/10.2991/amitp-16.2016.36How to use a DOI?
- Human body dynamics, Modeling, Simulation; DirectX SDK.
- In the paper, a form editing and movement simulation control method based on human movement mechanics is presented. DirectX SDK function library is adopted in the method. Reading of human body 3d models stored in .X document is realized. Models with hierarchy structure in the standardized part are edited and operated in the aspects of dimension, angle and orientation. Meanwhile, principle of skeletal animation and 4*4 specific transformation matrix analysis are specially proposed in the paper.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Feng Zhou PY - 2016/09 DA - 2016/09 TI - Research on Computer Simulation Modeling Based on Human Movement Mechanics BT - 2016 4th International Conference on Advanced Materials and Information Technology Processing (AMITP 2016) PB - Atlantis Press SN - 2352-538X UR - https://doi.org/10.2991/amitp-16.2016.36 DO - https://doi.org/10.2991/amitp-16.2016.36 ID - Zhou2016/09 ER -