Proceedings of the 9th Asbam International Conference (Archeology, History, & Culture In The Nature of Malay) (ASBAM 2021)

The Publication of the Results of Archaeological Research Through Comics and Animated Movies

The Opportunities and Challenges

Authors
Vivi Sandra Sari1, *, Putra Kamajaya2, Irfanuddin W Marzuki3
1,2,3Regional Agency for Archaeological Research in North Sulawesi
*Corresponding author. Email: vivi.sandra@kemdikbud.go.id
Corresponding Author
Vivi Sandra Sari
Available Online 27 April 2022.
DOI
10.2991/assehr.k.220408.031How to use a DOI?
Keywords
Archaeology; comic; animated movies
Abstract

Comics and animated movies have become one of the most appealing to teenagers and children in addition to being the trend in digital era. Meanwhile, the findings of archaeological researches are interesting materials, many of the animation and comics used archaeological themes such as Indiana Jones, The Mummy, Tomb Rider, Atlantis: The Lost Empire, Tintin, Gerbang Neraka, and many more. The fact, is that Indonesia has abundant archaeological remains, yet not known among teenagers and youngsters. To introduce and attract them, an interesting discourse on archaeological results should be made. The topic of this research is to find out the way to utilize the archaeological results in comics and animated movies in Indonesia. This research was analytical descriptive by using inductive reasoning. The research stages covered data collection, analysis, and conclusion. From the research, it was found that many findings of archaeological researches in Indonesia were adopted in movies and animation. While many archaeological researchers have used comics and animation, the public also has used the technology using archaeological findings. The use of comics and animated movies in archaeology would attract youngsters to get to know archaeology. Archaeology is potential to audience target of popular culture in Indonesia as many youths have pride in their culture while being curious about their ancestral culture.

Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

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Volume Title
Proceedings of the 9th Asbam International Conference (Archeology, History, & Culture In The Nature of Malay) (ASBAM 2021)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
27 April 2022
ISBN
10.2991/assehr.k.220408.031
ISSN
2352-5398
DOI
10.2991/assehr.k.220408.031How to use a DOI?
Copyright
© 2022 The Authors. Published by Atlantis Press SARL.
Open Access
This is an open access article distributed under the CC BY-NC 4.0 license.

Cite this article

TY  - CONF
AU  - Vivi Sandra Sari
AU  - Putra Kamajaya
AU  - Irfanuddin W Marzuki
PY  - 2022
DA  - 2022/04/27
TI  - The Publication of the Results of Archaeological Research Through Comics and Animated Movies
BT  - Proceedings of the 9th Asbam International Conference (Archeology, History, & Culture In The Nature of Malay) (ASBAM 2021)
PB  - Atlantis Press
SP  - 227
EP  - 233
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.220408.031
DO  - 10.2991/assehr.k.220408.031
ID  - Sari2022
ER  -