Proceedings of the 4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017)

Representation of Power In A Smartphone : Semiotic Analysis of Smartphone Culture in Watch Dog Game

Authors
Daniel Kurniawan, Ryan P. Sutanto
Corresponding Author
Daniel Kurniawan
Available Online February 2018.
DOI
https://doi.org/10.2991/bcm-17.2018.43How to use a DOI?
Keywords
Video Game, Watch Dogs, Semiotics
Abstract
This is a research contains analysis and case study on visual communication design, especially in game design. Game has become a visual activity that gives meaningful experience for the player in relation to its narrative and culture. The research method of this research is using qualitative interpretative based on semiotic model which contains sign systems were divided into denotation or connotation. This signs produces meaning and post-modern hyperreality. The data were gathered by playing Watch Dog game and taking relevant screenshots which represents a meaningful review in a relation with the use of smartphone as a main weapon in the game. The elements of the game were interpreted by the researchers as an interpretation based on the social interaction which happens in our modern society.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
Part of series
Advances in Economics, Business and Management Research
Publication Date
February 2018
ISBN
978-94-6252-478-1
ISSN
2352-5428
DOI
https://doi.org/10.2991/bcm-17.2018.43How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Daniel Kurniawan
AU  - Ryan P. Sutanto
PY  - 2018/02
DA  - 2018/02
TI  - Representation of Power In A Smartphone : Semiotic Analysis of Smartphone Culture in Watch Dog Game
PB  - Atlantis Press
SP  - 226
EP  - 230
SN  - 2352-5428
UR  - https://doi.org/10.2991/bcm-17.2018.43
DO  - https://doi.org/10.2991/bcm-17.2018.43
ID  - Kurniawan2018/02
ER  -