Representation of Power In A Smartphone : Semiotic Analysis of Smartphone Culture in Watch Dog Game
Daniel Kurniawan, Ryan P. Sutanto
Available Online February 2018.
- https://doi.org/10.2991/bcm-17.2018.43How to use a DOI?
- Video Game, Watch Dogs, Semiotics
- This is a research contains analysis and case study on visual communication design, especially in game design. Game has become a visual activity that gives meaningful experience for the player in relation to its narrative and culture. The research method of this research is using qualitative interpretative based on semiotic model which contains sign systems were divided into denotation or connotation. This signs produces meaning and post-modern hyperreality. The data were gathered by playing Watch Dog game and taking relevant screenshots which represents a meaningful review in a relation with the use of smartphone as a main weapon in the game. The elements of the game were interpreted by the researchers as an interpretation based on the social interaction which happens in our modern society.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Daniel Kurniawan AU - Ryan P. Sutanto PY - 2018/02 DA - 2018/02 TI - Representation of Power In A Smartphone : Semiotic Analysis of Smartphone Culture in Watch Dog Game BT - 4th Bandung Creative Movement International Conference on Creative Industries 2017 (4th BCM 2017) PB - Atlantis Press SP - 226 EP - 230 SN - 2352-5428 UR - https://doi.org/10.2991/bcm-17.2018.43 DO - https://doi.org/10.2991/bcm-17.2018.43 ID - Kurniawan2018/02 ER -