Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)

Use of the Information Gap on Deckbuilding in Hearthstone

Authors
Xiwei Wang1, *
1University of Rochester, Rochester, NY, 14627, USA
*Corresponding author. Email: wangxiwei2017@hotmail.com
Corresponding Author
Xiwei Wang
Available Online 26 March 2024.
DOI
10.2991/978-2-38476-222-4_66How to use a DOI?
Keywords
Collectible Card Game; Deckbuilding; Hearthstone; Information Gap
Abstract

In collectable card games, players need to decide which cards they can use during the real game. This process is called deckbuilding, and the total choices of cards could be dozens of times more than the deck capacity. It is difficult to construct a good deck due to the large search space. Many authors have devoted effort to finding the hidden correlations between cards. After all, Hearthstone is a player versus player (pvp) game, and the opponent’s behaviour is nonnegligible. Taking the opponent’s thoughts into consideration increases the complexity exponentially. This paper explores a way of deckbuilding that takes psychological advantage of other players in order to increase the win rate or provide more fun. Several experienced and competitive players will be interviewed. They will be provided with the outcome and performance of such a deck, and their opinions on several aspects will be recorded. Their thoughts indicate the potential and feasibility of this new deckbuilding method to a large extent.

Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

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Volume Title
Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 March 2024
ISBN
10.2991/978-2-38476-222-4_66
ISSN
2352-5398
DOI
10.2991/978-2-38476-222-4_66How to use a DOI?
Copyright
© 2024 The Author(s)
Open Access
Open Access This chapter is licensed under the terms of the Creative Commons Attribution-NonCommercial 4.0 International License (http://creativecommons.org/licenses/by-nc/4.0/), which permits any noncommercial use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons license and indicate if changes were made.

Cite this article

TY  - CONF
AU  - Xiwei Wang
PY  - 2024
DA  - 2024/03/26
TI  - Use of the Information Gap on Deckbuilding in Hearthstone
BT  - Proceedings of the 3rd International Conference on Culture, Design and Social Development (CDSD 2023)
PB  - Atlantis Press
SP  - 535
EP  - 542
SN  - 2352-5398
UR  - https://doi.org/10.2991/978-2-38476-222-4_66
DO  - 10.2991/978-2-38476-222-4_66
ID  - Wang2024
ER  -