Proceedings of the 2017 3rd Conference on Education and Teaching in Colleges and Universities (CETCU 2017)

Implementation Research on Internet Plus VR in Higher Art Education Talent Cultivation

Authors
Ziwei Zhou, Xueguang Zhou
Corresponding Author
Ziwei Zhou
Available Online July 2017.
DOI
10.2991/cetcu-17.2017.44How to use a DOI?
Keywords
Internet plus; Virtual Reality; higher art education;training purpose; tech and art fusion
Abstract

To explore the opportunity and challenge the internet plus VR bring with, this paper studies from 3 aspects of talent training purpose improvement, training mode reforming and training program reconstitution, and gives related analysis, suggestion and program.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2017 3rd Conference on Education and Teaching in Colleges and Universities (CETCU 2017)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
July 2017
ISBN
10.2991/cetcu-17.2017.44
ISSN
2352-5398
DOI
10.2991/cetcu-17.2017.44How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Ziwei Zhou
AU  - Xueguang Zhou
PY  - 2017/07
DA  - 2017/07
TI  - Implementation Research on Internet Plus VR in Higher Art Education Talent Cultivation
BT  - Proceedings of the 2017 3rd Conference on Education and Teaching in Colleges and Universities (CETCU 2017)
PB  - Atlantis Press
SP  - 178
EP  - 181
SN  - 2352-5398
UR  - https://doi.org/10.2991/cetcu-17.2017.44
DO  - 10.2991/cetcu-17.2017.44
ID  - Zhou2017/07
ER  -