Proceedings of the conference on current problems of our time: the relationship of man and society (CPT 2020)

Gaming Technologies in Facilitating Communication in Pre-School Age

Authors
Anton Penchev Stoykov
Corresponding Author
Anton Penchev Stoykov
Available Online 26 February 2021.
DOI
10.2991/assehr.k.210225.005How to use a DOI?
Keywords
gaming technologies, communication, gaming technology model
Abstract

This article deals with the inclusion of gaming technologies in the kindergarten educational process to facilitate communication at this very sensitive in terms of its development age. Proposed is a gaming technology model creating conditions for improving the child’s social and communication skills with regards to the following parameters: quality; content; structure and functions.

Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the conference on current problems of our time: the relationship of man and society (CPT 2020)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
26 February 2021
ISBN
10.2991/assehr.k.210225.005
ISSN
2352-5398
DOI
10.2991/assehr.k.210225.005How to use a DOI?
Copyright
© 2021, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Anton Penchev Stoykov
PY  - 2021
DA  - 2021/02/26
TI  - Gaming Technologies in Facilitating Communication in Pre-School Age
BT  - Proceedings of the conference on current problems of our time: the relationship of man and society (CPT 2020)
PB  - Atlantis Press
SP  - 18
EP  - 23
SN  - 2352-5398
UR  - https://doi.org/10.2991/assehr.k.210225.005
DO  - 10.2991/assehr.k.210225.005
ID  - Stoykov2021
ER  -