Proceedings of the 2018 International Conference on Computer Science, Electronics and Communication Engineering (CSECE 2018)

The Application of Circular Collision Detection and Target Tracking to Improve the Collision Accuracy in 2D Games

Authors
Jungyoon Kim, Jiyong Ge, Zhixiao Wang, Wonhyung Lee
Corresponding Author
Jungyoon Kim
Available Online February 2018.
DOI
https://doi.org/10.2991/csece-18.2018.116How to use a DOI?
Keywords
collision accuracy; circular collision detection; target tracking
Abstract
Interaction design, as the language between game and player, plays an important role in the whole game design. This paper introduces a 2D flying shooting game which is a combination of Arduino integrated circuit equipment and Processing programming software, and players can control the game by the PS2 joystick or computer keyboard. The application of circular collision detection technology and target tracking algorithm greatly improves the collision accuracy.
Open Access
This is an open access article distributed under the CC BY-NC license.

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Proceedings
2018 International Conference on Computer Science, Electronics and Communication Engineering (CSECE 2018)
Part of series
Advances in Computer Science Research
Publication Date
February 2018
ISBN
978-94-6252-487-3
ISSN
2352-538X
DOI
https://doi.org/10.2991/csece-18.2018.116How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Jungyoon Kim
AU  - Jiyong Ge
AU  - Zhixiao Wang
AU  - Wonhyung Lee
PY  - 2018/02
DA  - 2018/02
TI  - The Application of Circular Collision Detection and Target Tracking to Improve the Collision Accuracy in 2D Games
BT  - 2018 International Conference on Computer Science, Electronics and Communication Engineering (CSECE 2018)
PB  - Atlantis Press
SN  - 2352-538X
UR  - https://doi.org/10.2991/csece-18.2018.116
DO  - https://doi.org/10.2991/csece-18.2018.116
ID  - Kim2018/02
ER  -