Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017)

A Tracking Algorithm in Game Based on Neural Network

Authors
Peng Zhang
Corresponding Author
Peng Zhang
Available Online March 2017.
DOI
10.2991/emcs-17.2017.173How to use a DOI?
Keywords
Neural network; Tracking algorithm; Game
Abstract

Usually, there are a lot of monsters in online games. High IQ monsters will increase the playability of the game. This paper presents a tracking algorithm based on neural network, so that the monster can continue to learn and progress. The monster can track the game player through an optimized route and avoid other monsters or obstacles.

Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017)
Series
Advances in Computer Science Research
Publication Date
March 2017
ISBN
10.2991/emcs-17.2017.173
ISSN
2352-538X
DOI
10.2991/emcs-17.2017.173How to use a DOI?
Copyright
© 2017, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Peng Zhang
PY  - 2017/03
DA  - 2017/03
TI  - A Tracking Algorithm in Game Based on Neural Network
BT  - Proceedings of the 2017 7th International Conference on Education, Management, Computer and Society (EMCS 2017)
PB  - Atlantis Press
SP  - 905
EP  - 907
SN  - 2352-538X
UR  - https://doi.org/10.2991/emcs-17.2017.173
DO  - 10.2991/emcs-17.2017.173
ID  - Zhang2017/03
ER  -