Proceedings of the First International Volga Region Conference on Economics, Humanities and Sports (FICEHS 2019)

Elements of Gamification in the Practice of Language Training for the Students of Technical and Managerial Areas

Authors
A.E. Astafeva, L.P. Dulalaeva, E.Y. Semushina
Corresponding Author
A.E. Astafeva
Available Online 18 January 2020.
DOI
10.2991/aebmr.k.200114.124How to use a DOI?
Keywords
gamification, motivation, involvement, academic progress, pedagogical experiment
Abstract

The relevance of this study is due to the need for searching perspective ways to organize interactive learning for modern students of generation Y and Z, who are highly involved in computer games. As an interactive teaching method it is proposed to introduce gamification elements into the educational process. The aim of the study is to obtain experimental results of the gamification elements influence in the process of language training of students of technical and managerial areas on their academic progress. The main research method is a pedagogical experiment (stating, formative and control stages). Theoretical research methods were also used, including analysis, comparison and synthesis of scientific results. Empirical methods were used - summarizing and grouping of research results, information processing software. Interview and observation methods were used to collect primary information. For the first time, the progress in students’ studies and their attendance during language training with elements of gamification was experimentally recorded. This was due to increased motivation, engagement and cohesion of students with a more marked result for the technical students. The authors’ experience in developing the methodology of the game and the results of its implementation will be useful for further gamification of language training.

Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the First International Volga Region Conference on Economics, Humanities and Sports (FICEHS 2019)
Series
Advances in Economics, Business and Management Research
Publication Date
18 January 2020
ISBN
10.2991/aebmr.k.200114.124
ISSN
2352-5428
DOI
10.2991/aebmr.k.200114.124How to use a DOI?
Copyright
© 2020, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - A.E. Astafeva
AU  - L.P. Dulalaeva
AU  - E.Y. Semushina
PY  - 2020
DA  - 2020/01/18
TI  - Elements of Gamification in the Practice of Language Training for the Students of Technical and Managerial Areas
BT  - Proceedings of the First International Volga Region Conference on Economics, Humanities and Sports (FICEHS 2019)
PB  - Atlantis Press
SP  - 531
EP  - 535
SN  - 2352-5428
UR  - https://doi.org/10.2991/aebmr.k.200114.124
DO  - 10.2991/aebmr.k.200114.124
ID  - Astafeva2020
ER  -