The Effectiveness of Online Game on Students Vocabulary Enrichment
- 10.2991/aer.k.210825.023How to use a DOI?
- Effectiveness, Online Game, Vocabulary Enrichment
This article tells readers about the effectiveness of using online game on students’ English vocabulary enrichment. This is a quasi-experimental research which gives different treatment to experimental class and control class. Online game was used in the experimental class and conventional teaching media was used in the control class. The populations of the study were all the second semester students of non-English Department of the Faculty of Teacher Training and Education, University of Jambi. The samples were taken by using cluster sampling technique. Test and non-test were used as the instruments of collecting data. The results of the study show that: (1) the students who were taught by using online game had better result on English vocabulary enrichment than the students who were taught by using conventional teaching media. (2) The students who were taught by using online game gave positive response to online game as a various media in learning English vocabulary, so this media can motivate the students for learning vocabulary in the class and out of the class.
- © 2021, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Yelia Yelia AU - Dony Efriza PY - 2021 DA - 2021/08/26 TI - The Effectiveness of Online Game on Students Vocabulary Enrichment BT - Proceedings of the 3rd Green Development International Conference (GDIC 2020) PB - Atlantis Press SP - 125 EP - 128 SN - 2352-5401 UR - https://doi.org/10.2991/aer.k.210825.023 DO - 10.2991/aer.k.210825.023 ID - Yelia2021 ER -