Proceedings of the 1st International Conference on Arts, Design and Contemporary Education (ICADCE 2015)

Analysis on the Design and Production of Special Effects for 3D Games

Authors
Yuan Yang, Zhouyun Kang
Corresponding Author
Yuan Yang
Available Online May 2015.
DOI
10.2991/icadce-15.2015.107How to use a DOI?
Keywords
game effects; Particle effects; texture effects
Abstract

The special effects create lifelike images for three dimension virtual games, and serve as important elements for the overall setting and stimulation of the real. By introducing different types of special effects, and how these effects are created, this article presents a systematic illustration of the very importance of special effects design for games.

Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

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Volume Title
Proceedings of the 1st International Conference on Arts, Design and Contemporary Education (ICADCE 2015)
Series
Advances in Social Science, Education and Humanities Research
Publication Date
May 2015
ISBN
10.2991/icadce-15.2015.107
ISSN
2352-5398
DOI
10.2991/icadce-15.2015.107How to use a DOI?
Copyright
© 2015, the Authors. Published by Atlantis Press.
Open Access
This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).

Cite this article

TY  - CONF
AU  - Yuan Yang
AU  - Zhouyun Kang
PY  - 2015/05
DA  - 2015/05
TI  - Analysis on the Design and Production of Special Effects for 3D Games
BT  - Proceedings of the 1st International Conference on Arts, Design and Contemporary Education (ICADCE 2015)
PB  - Atlantis Press
SP  - 455
EP  - 459
SN  - 2352-5398
UR  - https://doi.org/10.2991/icadce-15.2015.107
DO  - 10.2991/icadce-15.2015.107
ID  - Yang2015/05
ER  -