A Quest for Knowledge Representation Instruction
Lisa Orszullok, Kathrin Knautz, Simone Soubusta
Available Online August 2013.
- https://doi.org/10.2991/icaicte.2013.58How to use a DOI?
- flow, gamification, game- based learning, information literacy
- Given the evidence for a new generation of users – the digital natives, an examina-tion of the factors that impact upon their social and learning behavior, seems war-ranted. In addition to these changes in learning habits, we should pose the ques-tion whether this generation lacks a new form of teaching to meet their needs. We therefore designed a concept for a course using game-based learning elements to improve students’ information literacy in knowledge representation.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Lisa Orszullok AU - Kathrin Knautz AU - Simone Soubusta PY - 2013/08 DA - 2013/08 TI - A Quest for Knowledge Representation Instruction BT - 2013 International Conference on Advanced ICT and Education (ICAICTE-13) PB - Atlantis Press SP - 273 EP - 277 SN - 1951-6851 UR - https://doi.org/10.2991/icaicte.2013.58 DO - https://doi.org/10.2991/icaicte.2013.58 ID - Orszullok2013/08 ER -