Proceedings of the 2013 International Conference on Advanced ICT and Education

A Quest for Knowledge Representation Instruction

Authors
Lisa Orszullok, Kathrin Knautz, Simone Soubusta
Corresponding Author
Lisa Orszullok
Available Online August 2013.
DOI
https://doi.org/10.2991/icaicte.2013.58How to use a DOI?
Keywords
flow, gamification, game- based learning, information literacy
Abstract
Given the evidence for a new generation of users – the digital natives, an examina-tion of the factors that impact upon their social and learning behavior, seems war-ranted. In addition to these changes in learning habits, we should pose the ques-tion whether this generation lacks a new form of teaching to meet their needs. We therefore designed a concept for a course using game-based learning elements to improve students’ information literacy in knowledge representation.
Open Access
This is an open access article distributed under the CC BY-NC license.

Download article (PDF)

Proceedings
2013 International Conference on Advanced ICT and Education (ICAICTE-13)
Part of series
Advances in Intelligent Systems Research
Publication Date
August 2013
ISBN
978-90786-77-79-6
ISSN
1951-6851
DOI
https://doi.org/10.2991/icaicte.2013.58How to use a DOI?
Open Access
This is an open access article distributed under the CC BY-NC license.

Cite this article

TY  - CONF
AU  - Lisa Orszullok
AU  - Kathrin Knautz
AU  - Simone Soubusta
PY  - 2013/08
DA  - 2013/08
TI  - A Quest for Knowledge Representation Instruction
BT  - 2013 International Conference on Advanced ICT and Education (ICAICTE-13)
PB  - Atlantis Press
SP  - 273
EP  - 277
SN  - 1951-6851
UR  - https://doi.org/10.2991/icaicte.2013.58
DO  - https://doi.org/10.2991/icaicte.2013.58
ID  - Orszullok2013/08
ER  -