The Combination of the Jigsaw and Teams Game Tournament Model in Increasing the Adversity Quotient (AQ) and Academic Performance
Prof. Hasmyati, Andi Asrafiani Arafah
Available Online April 2019.
- 10.2991/icamr-18.2019.30How to use a DOI?
- Jigsaw, Teams Game Tournament (TGT), learning model, sports science
This study was conducted to investigate the influence of outdoor education through the cooperative learning model by combining jigsaw and the teams game tournament (TGT) learning models to measure the Adversity Quotient (AQ) and at Sports Science Department of UNM students’ volleyball learning. This research is a Quasi-Experiment study with the nonequivalent control group design. In this study, the subject was tested in the classroom then divided into two unequal groups in which only one group received treatment. Based on the results of the data analysis, it was found that the implementation of outdoor education affects or can increase students’ adversity quotient (AQ) and the volleyball learning outcomes.
- © 2019, the Authors. Published by Atlantis Press.
- Open Access
- This is an open access article distributed under the CC BY-NC license (http://creativecommons.org/licenses/by-nc/4.0/).
Cite this article
TY - CONF AU - Prof. Hasmyati AU - Andi Asrafiani Arafah PY - 2019/04 DA - 2019/04 TI - The Combination of the Jigsaw and Teams Game Tournament Model in Increasing the Adversity Quotient (AQ) and Academic Performance BT - Proceedings of the 1st International Conference on Advanced Multidisciplinary Research (ICAMR 2018) PB - Atlantis Press SP - 116 EP - 121 SN - 2352-5398 UR - https://doi.org/10.2991/icamr-18.2019.30 DO - 10.2991/icamr-18.2019.30 ID - Hasmyati2019/04 ER -