No Such Thing As A Free App
A Taxonomy of Freemium Business Models and User Archetypes
Imam Salehudin, Frank Alpert
Available Online 23 December 2020.
- https://doi.org/10.2991/aebmr.k.201222.001How to use a DOI?
- Freemium business model, Microtransaction, Monetization strategy, Mobile games, Classification schemes, Logical partitioning
- The Freemium business model is becoming increasingly prominent in the current digital economy. In the mobile game market, total revenue from free to download apps is overtaking those from paid apps. The purpose of this article is to propose a taxonomy that examines and categorizes the various types of Freemium business models. This study uses the systematic, logical partitioning approach to generate a taxonomy of the Freemium business model, identifying advertisement and microtransaction as two primary sources of revenue. The taxonomy also reveals different types of in-app purchases, the most dominant form of Freemium business model in the mobile game market. Further discussion connects the taxonomy to related issues such as user archetypes and user flows. This paper also extends the existing archetypes of Freemium users by adding new categories, namely Remoras and Barnacles, to differentiate free users. Finally, it conceptualizes a novel framework of user flows between the free and the paying state, arguing for a nonlinear flow. These findings should be of interest to academics and policymakers as it provides the foundation for further investigation on the sustainability of the free to download apps.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Imam Salehudin AU - Frank Alpert PY - 2020 DA - 2020/12/23 TI - No Such Thing As A Free App BT - Proceedings of the International Conference on Business and Management Research (ICBMR 2020) PB - Atlantis Press SP - 1 EP - 8 SN - 2352-5428 UR - https://doi.org/10.2991/aebmr.k.201222.001 DO - https://doi.org/10.2991/aebmr.k.201222.001 ID - Salehudin2020 ER -