The Education Philosophy in Sumatera Traditional Games: Recording Islands in Indonesia to Preserve Culture
Nur Aini Puspitasari, Prima Gusti Yanti, Sukardi, Fifi Nofiyanti
Nur Aini Puspitasari
Available Online 20 October 2020.
- https://doi.org/10.2991/assehr.k.201017.117How to use a DOI?
- ethnographic methods, traditional game of Sumatra, preserve the culture
- The purpose of this study was to describe the philosophy of education existing in folk games around the Indonesian archipelago. The study used ethnographic methods in researching local sites originating from the culture as the object of the research. Based on the research findings, 13 traditional games in Sumatra Island are still played, including the figure of the fig, cato, blast, ligu, dakocan, sundung khulah, erdeger, giddy, gibber, no-tek, bicau, and tejekan-teekan. The philosophy of education in the games more dominantly is on the philosophy of pragmatism, realism, and existentialism—while other educational philosophies that less dominant are reconstructionism, idealism, and progressivism. However, a variety of folk games on Sumatra Island includes education values of perseverance, smart thinking, being creative, and focused thinking. Folk games can strengthen friendship and mutual familiarity with others. The games of cato, giddy, no-tek, and teasing are some typical children games from Sumatra Island, which might also exist in other areas of Indonesia, but with different names.
- Open Access
- This is an open access article distributed under the CC BY-NC license.
Cite this article
TY - CONF AU - Nur Aini Puspitasari AU - Prima Gusti Yanti AU - Sukardi AU - Fifi Nofiyanti PY - 2020 DA - 2020/10/20 TI - The Education Philosophy in Sumatera Traditional Games: Recording Islands in Indonesia to Preserve Culture BT - International Conference on Community Development (ICCD 2020) PB - Atlantis Press SP - 529 EP - 533 SN - 2352-5398 UR - https://doi.org/10.2991/assehr.k.201017.117 DO - https://doi.org/10.2991/assehr.k.201017.117 ID - Puspitasari2020 ER -